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Add missing call to World::RemoveQueuedPlayer, now auth queue should work!
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@ -2436,6 +2436,7 @@ void World::UpdateSessions( time_t diff )
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///- and remove not active sessions from the list
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if(!itr->second->Update(diff)) // As interval = 0
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{
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RemoveQueuedPlayer (itr->second);
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delete itr->second;
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m_sessions.erase(itr);
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}
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