[7088] Cleaned up Player::m_isunderwater, fixed a bug which caused SPELL_AURA_WATER_BREATHING to prevent lava damage

This commit is contained in:
arrai 2009-01-14 20:41:07 +01:00
parent 022e7ad2b5
commit b19c0da601
4 changed files with 47 additions and 32 deletions

View file

@ -348,7 +348,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_regenTimer = 0; m_regenTimer = 0;
m_weaponChangeTimer = 0; m_weaponChangeTimer = 0;
m_breathTimer = 0; m_breathTimer = 0;
m_isunderwater = 0; m_isunderwater = UNDERWATER_NONE;
m_isInWater = false; m_isInWater = false;
m_drunkTimer = 0; m_drunkTimer = 0;
m_drunk = 0; m_drunk = 0;
@ -868,14 +868,15 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
void Player::HandleDrowning() void Player::HandleDrowning()
{ {
if(!m_isunderwater) if(!(m_isunderwater&~UNDERWATER_INLAVA))
return; return;
//if player is GM, have waterbreath, is dead or if breathing is disabled then return //if player is GM, have waterbreath, is dead or if breathing is disabled then return
if(HasAuraType(SPELL_AURA_WATER_BREATHING) || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
{ {
StopMirrorTimer(BREATH_TIMER); StopMirrorTimer(BREATH_TIMER);
m_isunderwater = 0; // drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage
m_isunderwater &= UNDERWATER_INLAVA;
return; return;
} }
@ -885,22 +886,22 @@ void Player::HandleDrowning()
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f); UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
if ((m_isunderwater & 0x01) && !(m_isunderwater & 0x80) && isAlive()) if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive())
{ {
//single trigger timer //single trigger timer
if (!(m_isunderwater & 0x02)) if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
{ {
m_isunderwater|= 0x02; m_isunderwater|= UNDERWATER_WATER_TRIGGER;
m_breathTimer = UnderWaterTime + 1000; m_breathTimer = UnderWaterTime + 1000;
} }
//single trigger "Breathbar" //single trigger "show Breathbar"
if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & 0x04)) if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
{ {
m_isunderwater|= 0x04; m_isunderwater|= UNDERWATER_WATER_BREATHB;
StartMirrorTimer(BREATH_TIMER, UnderWaterTime); StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
} }
//continuous trigger drowning "Damage" //continuous trigger drowning "Damage"
if ((m_breathTimer == 0) && (m_isunderwater & 0x01)) if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER))
{ {
//TODO: Check this formula //TODO: Check this formula
uint64 guid = GetGUID(); uint64 guid = GetGUID();
@ -911,33 +912,34 @@ void Player::HandleDrowning()
} }
} }
//single trigger retract bar //single trigger retract bar
else if (!(m_isunderwater & 0x01) && !(m_isunderwater & 0x08) && (m_isunderwater & 0x02) && (m_breathTimer > 0) && isAlive()) else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive())
{ {
m_isunderwater = 0x08;
uint32 BreathRegen = 10; uint32 BreathRegen = 10;
// m_breathTimer will be reduced in ModifyMirrorTimer
ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen); ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen);
m_isunderwater = 0x10; m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING;
} }
//remove bar //remove bar
else if ((m_breathTimer < 50) && !(m_isunderwater & 0x01) && (m_isunderwater == 0x10)) else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING))
{ {
StopMirrorTimer(BREATH_TIMER); StopMirrorTimer(BREATH_TIMER);
m_isunderwater = 0; m_isunderwater = UNDERWATER_NONE;
} }
} }
void Player::HandleLava() void Player::HandleLava()
{ {
if ((m_isunderwater & 0x80) && isAlive()) if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive())
{ {
/*
* arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope!
// Single trigger Set BreathTimer // Single trigger Set BreathTimer
if (!(m_isunderwater & 0x80)) if (!(m_isunderwater & UNDERWATER_INLAVA))
{ {
m_isunderwater|= 0x04; m_isunderwater|= UNDERWATER_WATER_BREATHB;
m_breathTimer = 1000; m_breathTimer = 1000;
} }
*/
// Reset BreathTimer and still in the lava // Reset BreathTimer and still in the lava
if (!m_breathTimer) if (!m_breathTimer)
{ {
@ -951,10 +953,10 @@ void Player::HandleLava()
m_breathTimer = 1000; m_breathTimer = 1000;
} }
} }
else if (m_deathState == DEAD) // Disable breath timer and reset underwater flags else if (!isAlive()) // Disable breath timer and reset underwater flags
{ {
m_breathTimer = 0; m_breathTimer = 0;
m_isunderwater = 0; m_isunderwater = UNDERWATER_NONE;
} }
} }
@ -18846,18 +18848,20 @@ PartyResult Player::CanUninviteFromGroup() const
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
{ {
float water_z = m->GetWaterLevel(x,y); float water_z = m->GetWaterLevel(x,y);
float height_z = m->GetHeight(x,y,z, false); // use .map base surface height float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height
uint8 flag1 = m->GetTerrainType(x,y); uint8 flag1 = m->GetTerrainType(x,y);
//!Underwater check, not in water if underground or above water level //!Underwater check, not in water if underground or above water level - take UC royal quater for example
if (height_z <= INVALID_HEIGHT || z < (height_z-2) || z > (water_z - 2) ) if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) )
m_isunderwater &= 0x7A; m_isunderwater &= ~UNDERWATER_INWATER;
else if ((z < (water_z - 2)) && (flag1 & 0x01)) else if ((z < (water_z - 2)) && (flag1 & 0x01))
m_isunderwater |= 0x01; m_isunderwater |= UNDERWATER_INWATER;
//!in lava check, anywhere under lava level //!in lava check, anywhere under lava level
if ((height_z <= INVALID_HEIGHT || z < (height_z - 0)) && (flag1 == 0x00) && IsInWater()) if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater())
m_isunderwater |= 0x80; m_isunderwater |= UNDERWATER_INLAVA;
else
m_isunderwater &= ~UNDERWATER_INLAVA;
} }
void Player::SetCanParry( bool value ) void Player::SetCanParry( bool value )

View file

@ -62,6 +62,17 @@ enum SpellModType
SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
}; };
// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
enum PlayerUnderwaterState
{
UNDERWATER_NONE = 0x00,
UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized
UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client
UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level
UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it
};
enum PlayerSpellState enum PlayerSpellState
{ {
PLAYERSPELL_UNCHANGED = 0, PLAYERSPELL_UNCHANGED = 0,

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@ -2499,7 +2499,7 @@ void Aura::HandleAuraHover(bool apply, bool Real)
void Aura::HandleWaterBreathing(bool apply, bool Real) void Aura::HandleWaterBreathing(bool apply, bool Real)
{ {
if(!apply && m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty()) if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
{ {
// update for enable timer in case not moving target // update for enable timer in case not moving target
if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld()) if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7087" #define REVISION_NR "7088"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__