[7088] Cleaned up Player::m_isunderwater, fixed a bug which caused SPELL_AURA_WATER_BREATHING to prevent lava damage

This commit is contained in:
arrai 2009-01-14 20:41:07 +01:00
parent 022e7ad2b5
commit b19c0da601
4 changed files with 47 additions and 32 deletions

View file

@ -348,7 +348,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_regenTimer = 0;
m_weaponChangeTimer = 0;
m_breathTimer = 0;
m_isunderwater = 0;
m_isunderwater = UNDERWATER_NONE;
m_isInWater = false;
m_drunkTimer = 0;
m_drunk = 0;
@ -868,14 +868,15 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
void Player::HandleDrowning()
{
if(!m_isunderwater)
if(!(m_isunderwater&~UNDERWATER_INLAVA))
return;
//if player is GM, have waterbreath, is dead or if breathing is disabled then return
if(HasAuraType(SPELL_AURA_WATER_BREATHING) || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
{
StopMirrorTimer(BREATH_TIMER);
m_isunderwater = 0;
// drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage
m_isunderwater &= UNDERWATER_INLAVA;
return;
}
@ -885,22 +886,22 @@ void Player::HandleDrowning()
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
if ((m_isunderwater & 0x01) && !(m_isunderwater & 0x80) && isAlive())
if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive())
{
//single trigger timer
if (!(m_isunderwater & 0x02))
if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
{
m_isunderwater|= 0x02;
m_isunderwater|= UNDERWATER_WATER_TRIGGER;
m_breathTimer = UnderWaterTime + 1000;
}
//single trigger "Breathbar"
if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & 0x04))
//single trigger "show Breathbar"
if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
{
m_isunderwater|= 0x04;
m_isunderwater|= UNDERWATER_WATER_BREATHB;
StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
}
//continuous trigger drowning "Damage"
if ((m_breathTimer == 0) && (m_isunderwater & 0x01))
if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER))
{
//TODO: Check this formula
uint64 guid = GetGUID();
@ -911,33 +912,34 @@ void Player::HandleDrowning()
}
}
//single trigger retract bar
else if (!(m_isunderwater & 0x01) && !(m_isunderwater & 0x08) && (m_isunderwater & 0x02) && (m_breathTimer > 0) && isAlive())
else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive())
{
m_isunderwater = 0x08;
uint32 BreathRegen = 10;
// m_breathTimer will be reduced in ModifyMirrorTimer
ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen);
m_isunderwater = 0x10;
m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING;
}
//remove bar
else if ((m_breathTimer < 50) && !(m_isunderwater & 0x01) && (m_isunderwater == 0x10))
else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING))
{
StopMirrorTimer(BREATH_TIMER);
m_isunderwater = 0;
m_isunderwater = UNDERWATER_NONE;
}
}
void Player::HandleLava()
{
if ((m_isunderwater & 0x80) && isAlive())
if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive())
{
/*
* arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope!
// Single trigger Set BreathTimer
if (!(m_isunderwater & 0x80))
if (!(m_isunderwater & UNDERWATER_INLAVA))
{
m_isunderwater|= 0x04;
m_isunderwater|= UNDERWATER_WATER_BREATHB;
m_breathTimer = 1000;
}
*/
// Reset BreathTimer and still in the lava
if (!m_breathTimer)
{
@ -951,10 +953,10 @@ void Player::HandleLava()
m_breathTimer = 1000;
}
}
else if (m_deathState == DEAD) // Disable breath timer and reset underwater flags
else if (!isAlive()) // Disable breath timer and reset underwater flags
{
m_breathTimer = 0;
m_isunderwater = 0;
m_isunderwater = UNDERWATER_NONE;
}
}
@ -18846,18 +18848,20 @@ PartyResult Player::CanUninviteFromGroup() const
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
{
float water_z = m->GetWaterLevel(x,y);
float height_z = m->GetHeight(x,y,z, false); // use .map base surface height
float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height
uint8 flag1 = m->GetTerrainType(x,y);
//!Underwater check, not in water if underground or above water level
if (height_z <= INVALID_HEIGHT || z < (height_z-2) || z > (water_z - 2) )
m_isunderwater &= 0x7A;
//!Underwater check, not in water if underground or above water level - take UC royal quater for example
if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) )
m_isunderwater &= ~UNDERWATER_INWATER;
else if ((z < (water_z - 2)) && (flag1 & 0x01))
m_isunderwater |= 0x01;
m_isunderwater |= UNDERWATER_INWATER;
//!in lava check, anywhere under lava level
if ((height_z <= INVALID_HEIGHT || z < (height_z - 0)) && (flag1 == 0x00) && IsInWater())
m_isunderwater |= 0x80;
if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater())
m_isunderwater |= UNDERWATER_INLAVA;
else
m_isunderwater &= ~UNDERWATER_INLAVA;
}
void Player::SetCanParry( bool value )

View file

@ -62,6 +62,17 @@ enum SpellModType
SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
};
// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
enum PlayerUnderwaterState
{
UNDERWATER_NONE = 0x00,
UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized
UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client
UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level
UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it
};
enum PlayerSpellState
{
PLAYERSPELL_UNCHANGED = 0,

View file

@ -2499,7 +2499,7 @@ void Aura::HandleAuraHover(bool apply, bool Real)
void Aura::HandleWaterBreathing(bool apply, bool Real)
{
if(!apply && m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty())
if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
{
// update for enable timer in case not moving target
if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7087"
#define REVISION_NR "7088"
#endif // __REVISION_NR_H__