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[7088] Cleaned up Player::m_isunderwater, fixed a bug which caused SPELL_AURA_WATER_BREATHING to prevent lava damage
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022e7ad2b5
commit
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4 changed files with 47 additions and 32 deletions
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@ -348,7 +348,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
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m_regenTimer = 0;
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m_weaponChangeTimer = 0;
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m_breathTimer = 0;
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m_isunderwater = 0;
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m_isunderwater = UNDERWATER_NONE;
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m_isInWater = false;
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m_drunkTimer = 0;
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m_drunk = 0;
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@ -868,14 +868,15 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
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void Player::HandleDrowning()
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{
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if(!m_isunderwater)
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if(!(m_isunderwater&~UNDERWATER_INLAVA))
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return;
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//if player is GM, have waterbreath, is dead or if breathing is disabled then return
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if(HasAuraType(SPELL_AURA_WATER_BREATHING) || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
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if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
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{
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StopMirrorTimer(BREATH_TIMER);
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m_isunderwater = 0;
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// drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage
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m_isunderwater &= UNDERWATER_INLAVA;
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return;
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}
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@ -885,22 +886,22 @@ void Player::HandleDrowning()
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for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
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UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
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if ((m_isunderwater & 0x01) && !(m_isunderwater & 0x80) && isAlive())
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if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive())
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{
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//single trigger timer
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if (!(m_isunderwater & 0x02))
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if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
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{
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m_isunderwater|= 0x02;
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m_isunderwater|= UNDERWATER_WATER_TRIGGER;
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m_breathTimer = UnderWaterTime + 1000;
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}
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//single trigger "Breathbar"
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if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & 0x04))
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//single trigger "show Breathbar"
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if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
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{
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m_isunderwater|= 0x04;
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m_isunderwater|= UNDERWATER_WATER_BREATHB;
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StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
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}
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//continuous trigger drowning "Damage"
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if ((m_breathTimer == 0) && (m_isunderwater & 0x01))
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if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER))
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{
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//TODO: Check this formula
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uint64 guid = GetGUID();
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@ -911,33 +912,34 @@ void Player::HandleDrowning()
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}
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}
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//single trigger retract bar
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else if (!(m_isunderwater & 0x01) && !(m_isunderwater & 0x08) && (m_isunderwater & 0x02) && (m_breathTimer > 0) && isAlive())
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else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive())
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{
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m_isunderwater = 0x08;
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uint32 BreathRegen = 10;
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// m_breathTimer will be reduced in ModifyMirrorTimer
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ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen);
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m_isunderwater = 0x10;
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m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING;
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}
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//remove bar
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else if ((m_breathTimer < 50) && !(m_isunderwater & 0x01) && (m_isunderwater == 0x10))
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else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING))
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{
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StopMirrorTimer(BREATH_TIMER);
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m_isunderwater = 0;
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m_isunderwater = UNDERWATER_NONE;
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}
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}
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void Player::HandleLava()
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{
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if ((m_isunderwater & 0x80) && isAlive())
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if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive())
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{
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/*
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* arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope!
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// Single trigger Set BreathTimer
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if (!(m_isunderwater & 0x80))
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if (!(m_isunderwater & UNDERWATER_INLAVA))
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{
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m_isunderwater|= 0x04;
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m_isunderwater|= UNDERWATER_WATER_BREATHB;
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m_breathTimer = 1000;
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}
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*/
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// Reset BreathTimer and still in the lava
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if (!m_breathTimer)
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{
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@ -951,10 +953,10 @@ void Player::HandleLava()
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m_breathTimer = 1000;
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}
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}
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else if (m_deathState == DEAD) // Disable breath timer and reset underwater flags
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else if (!isAlive()) // Disable breath timer and reset underwater flags
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{
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m_breathTimer = 0;
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m_isunderwater = 0;
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m_isunderwater = UNDERWATER_NONE;
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}
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}
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@ -18846,18 +18848,20 @@ PartyResult Player::CanUninviteFromGroup() const
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void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
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{
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float water_z = m->GetWaterLevel(x,y);
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float height_z = m->GetHeight(x,y,z, false); // use .map base surface height
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float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height
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uint8 flag1 = m->GetTerrainType(x,y);
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//!Underwater check, not in water if underground or above water level
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if (height_z <= INVALID_HEIGHT || z < (height_z-2) || z > (water_z - 2) )
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m_isunderwater &= 0x7A;
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//!Underwater check, not in water if underground or above water level - take UC royal quater for example
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if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) )
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m_isunderwater &= ~UNDERWATER_INWATER;
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else if ((z < (water_z - 2)) && (flag1 & 0x01))
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m_isunderwater |= 0x01;
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m_isunderwater |= UNDERWATER_INWATER;
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//!in lava check, anywhere under lava level
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if ((height_z <= INVALID_HEIGHT || z < (height_z - 0)) && (flag1 == 0x00) && IsInWater())
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m_isunderwater |= 0x80;
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if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater())
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m_isunderwater |= UNDERWATER_INLAVA;
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else
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m_isunderwater &= ~UNDERWATER_INLAVA;
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}
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void Player::SetCanParry( bool value )
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@ -62,6 +62,17 @@ enum SpellModType
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SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
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};
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// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
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enum PlayerUnderwaterState
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{
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UNDERWATER_NONE = 0x00,
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UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
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UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized
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UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client
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UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level
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UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it
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};
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enum PlayerSpellState
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{
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PLAYERSPELL_UNCHANGED = 0,
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@ -2499,7 +2499,7 @@ void Aura::HandleAuraHover(bool apply, bool Real)
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void Aura::HandleWaterBreathing(bool apply, bool Real)
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{
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if(!apply && m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty())
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if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
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{
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// update for enable timer in case not moving target
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if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7087"
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#define REVISION_NR "7088"
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#endif // __REVISION_NR_H__
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