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[7758] Fixed gain reputation and xp reward between group mates in differents instances
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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15d449c161
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b1bfdddeb2
2 changed files with 7 additions and 4 deletions
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@ -18700,14 +18700,17 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
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bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
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{
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if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
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if (GetInstanceId() != pRewardSource->GetInstanceId())
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return false;
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if (pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
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return true;
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if(isAlive())
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if (isAlive())
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return false;
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Corpse* corpse = GetCorpse();
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if(!corpse)
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if (!corpse)
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return false;
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return pRewardSource->GetDistance(corpse) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE);
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