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Fixing a bug that made the DBC enUS being ignored while they are valid. (#122)
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1 changed files with 1 additions and 1 deletions
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@ -1705,7 +1705,7 @@ void World::DetectDBCLang()
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// get the DBC Locale
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int uLocale = ReadDBCLocale(m_dataPath);
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if (!uLocale)
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if (uLocale == -1)
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{
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sLog.outError("Unable to determine your DBC Locale! (corrupt or missing component.wow-<locale>.txt file)");
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Log::WaitBeforeContinueIfNeed();
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