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[7480] Clear flight flag early for safe.
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parent
6f51fbece9
commit
b1e712f32f
3 changed files with 4 additions and 4 deletions
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@ -92,8 +92,6 @@ template<class T>
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void
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TargetedMovementGenerator<T>::Initialize(T &owner)
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{
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if(!&owner)
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return;
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owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
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@ -245,11 +245,13 @@ void FlightPathMovementGenerator::Initialize(Player &player)
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void FlightPathMovementGenerator::Finalize(Player & player)
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{
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// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
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player.clearUnitState(UNIT_STAT_IN_FLIGHT);
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float x, y, z;
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i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
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player.SetPosition(x, y, z, player.GetOrientation());
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player.clearUnitState(UNIT_STAT_IN_FLIGHT);
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player.Unmount();
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player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7479"
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#define REVISION_NR "7480"
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#endif // __REVISION_NR_H__
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