[7480] Clear flight flag early for safe.

This commit is contained in:
VladimirMangos 2009-03-17 21:34:58 +03:00
parent 6f51fbece9
commit b1e712f32f
3 changed files with 4 additions and 4 deletions

View file

@ -92,8 +92,6 @@ template<class T>
void
TargetedMovementGenerator<T>::Initialize(T &owner)
{
if(!&owner)
return;
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())

View file

@ -245,11 +245,13 @@ void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
player.Unmount();
player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7479"
#define REVISION_NR "7480"
#endif // __REVISION_NR_H__