[10757] Implement zone limited pets unsummon at leave allowed zones.

* Also remove redundant zone/area args for zone/area update function like UpdateZoneDependentAuras.
* Merge Player::*AllControlledUnits functions to Unit version with replace option args by mask arg.
* Unit::*AllControlledUnits guardian iteration make working with internal unsummon call suport for guardians case.
This commit is contained in:
VladimirMangos 2010-11-20 07:09:39 +03:00
parent 1ef8ea1161
commit b20b3e5ade
7 changed files with 88 additions and 72 deletions

View file

@ -2359,7 +2359,7 @@ void Player::SetGameMaster(bool on)
setFaction(35);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
CallForAllControlledUnits(SetGameMasterOnHelper(),true,true,true,false);
CallForAllControlledUnits(SetGameMasterOnHelper(), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
SetFFAPvP(false);
ResetContestedPvP();
@ -2379,7 +2379,7 @@ void Player::SetGameMaster(bool on)
setFactionForRace(getRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()),true,true,true,false);
CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
// restore FFA PvP Server state
if(sWorld.IsFFAPvPRealm())
@ -6708,7 +6708,7 @@ void Player::UpdateArea(uint32 newArea)
CastSpell(this, 58730, true); */
}
UpdateAreaDependentAuras(newArea);
UpdateAreaDependentAuras();
}
void Player::UpdateZone(uint32 newZone, uint32 newArea)
@ -6801,7 +6801,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if(GetGroup())
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
UpdateZoneDependentAuras(newZone);
UpdateZoneDependentAuras();
UpdateZoneDependentPets();
}
//If players are too far way of duel flag... then player loose the duel
@ -20575,23 +20576,23 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
GetSession()->SendPacket(&data);
}
void Player::UpdateZoneDependentAuras( uint32 newZone )
void Player::UpdateZoneDependentAuras()
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newZone);
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_zoneUpdateId);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, 0))
if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
CastSpell(this,itr->second->spellId,true);
}
void Player::UpdateAreaDependentAuras( uint32 newArea )
void Player::UpdateAreaDependentAuras()
{
// remove auras from spells with area limitations
for(SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(), GetMapId(), m_zoneUpdateId, m_areaUpdateId, this) != SPELL_CAST_OK)
{
RemoveSpellAuraHolder(iter->second);
iter = m_spellAuraHolders.begin();
@ -20601,13 +20602,35 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
}
// some auras applied at subzone enter
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newArea);
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_areaUpdateId);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, m_areaUpdateId))
if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
CastSpell(this,itr->second->spellId,true);
}
struct UpdateZoneDependentPetsHelper
{
explicit UpdateZoneDependentPetsHelper(Player* _owner, uint32 zone, uint32 area) : owner(_owner), zone_id(zone), area_id(area) {}
void operator()(Unit* unit) const
{
if (unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsPet() && !((Pet*)unit)->IsPermanentPetFor(owner))
if (uint32 spell_id = unit->GetUInt32Value(UNIT_CREATED_BY_SPELL))
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id))
if (sSpellMgr.GetSpellAllowedInLocationError(spellEntry, owner->GetMapId(), zone_id, area_id, owner) != SPELL_CAST_OK)
((Pet*)unit)->Unsummon(PET_SAVE_AS_DELETED, owner);
}
Player* owner;
uint32 zone_id;
uint32 area_id;
};
void Player::UpdateZoneDependentPets()
{
// check pet (permanent pets ignored), minipet, guardians (including protector)
CallForAllControlledUnits(UpdateZoneDependentPetsHelper(this, m_zoneUpdateId, m_areaUpdateId), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_MINIPET);
}
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
{
if ((pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||