[10757] Implement zone limited pets unsummon at leave allowed zones.

* Also remove redundant zone/area args for zone/area update function like UpdateZoneDependentAuras.
* Merge Player::*AllControlledUnits functions to Unit version with replace option args by mask arg.
* Unit::*AllControlledUnits guardian iteration make working with internal unsummon call suport for guardians case.
This commit is contained in:
VladimirMangos 2010-11-20 07:09:39 +03:00
parent 1ef8ea1161
commit b20b3e5ade
7 changed files with 88 additions and 72 deletions

View file

@ -2359,7 +2359,7 @@ void Player::SetGameMaster(bool on)
setFaction(35);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
CallForAllControlledUnits(SetGameMasterOnHelper(),true,true,true,false);
CallForAllControlledUnits(SetGameMasterOnHelper(), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
SetFFAPvP(false);
ResetContestedPvP();
@ -2379,7 +2379,7 @@ void Player::SetGameMaster(bool on)
setFactionForRace(getRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()),true,true,true,false);
CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
// restore FFA PvP Server state
if(sWorld.IsFFAPvPRealm())
@ -6708,7 +6708,7 @@ void Player::UpdateArea(uint32 newArea)
CastSpell(this, 58730, true); */
}
UpdateAreaDependentAuras(newArea);
UpdateAreaDependentAuras();
}
void Player::UpdateZone(uint32 newZone, uint32 newArea)
@ -6801,7 +6801,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if(GetGroup())
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
UpdateZoneDependentAuras(newZone);
UpdateZoneDependentAuras();
UpdateZoneDependentPets();
}
//If players are too far way of duel flag... then player loose the duel
@ -20575,23 +20576,23 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
GetSession()->SendPacket(&data);
}
void Player::UpdateZoneDependentAuras( uint32 newZone )
void Player::UpdateZoneDependentAuras()
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newZone);
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_zoneUpdateId);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, 0))
if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
CastSpell(this,itr->second->spellId,true);
}
void Player::UpdateAreaDependentAuras( uint32 newArea )
void Player::UpdateAreaDependentAuras()
{
// remove auras from spells with area limitations
for(SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(), GetMapId(), m_zoneUpdateId, m_areaUpdateId, this) != SPELL_CAST_OK)
{
RemoveSpellAuraHolder(iter->second);
iter = m_spellAuraHolders.begin();
@ -20601,13 +20602,35 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
}
// some auras applied at subzone enter
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newArea);
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_areaUpdateId);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, m_areaUpdateId))
if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
CastSpell(this,itr->second->spellId,true);
}
struct UpdateZoneDependentPetsHelper
{
explicit UpdateZoneDependentPetsHelper(Player* _owner, uint32 zone, uint32 area) : owner(_owner), zone_id(zone), area_id(area) {}
void operator()(Unit* unit) const
{
if (unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsPet() && !((Pet*)unit)->IsPermanentPetFor(owner))
if (uint32 spell_id = unit->GetUInt32Value(UNIT_CREATED_BY_SPELL))
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id))
if (sSpellMgr.GetSpellAllowedInLocationError(spellEntry, owner->GetMapId(), zone_id, area_id, owner) != SPELL_CAST_OK)
((Pet*)unit)->Unsummon(PET_SAVE_AS_DELETED, owner);
}
Player* owner;
uint32 zone_id;
uint32 area_id;
};
void Player::UpdateZoneDependentPets()
{
// check pet (permanent pets ignored), minipet, guardians (including protector)
CallForAllControlledUnits(UpdateZoneDependentPetsHelper(this, m_zoneUpdateId, m_areaUpdateId), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_MINIPET);
}
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
{
if ((pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||

View file

@ -1215,11 +1215,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void RemovePet(PetSaveMode mode);
template<typename Func>
void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
template<typename Func>
bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
void Say(const std::string& text, const uint32 language);
@ -1772,8 +1767,9 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateZone(uint32 newZone,uint32 newArea);
void UpdateArea(uint32 newArea);
void UpdateZoneDependentAuras( uint32 zone_id ); // zones
void UpdateAreaDependentAuras( uint32 area_id ); // subzones
void UpdateZoneDependentAuras();
void UpdateAreaDependentAuras(); // subzones
void UpdateZoneDependentPets();
void UpdateAfkReport(time_t currTime);
void UpdatePvPFlag(time_t currTime);
@ -2758,25 +2754,4 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
return T(diff);
}
template<typename Func>
void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
{
if (withMiniPet)
if(Unit* mini = GetMiniPet())
func(mini);
Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
}
template<typename Func>
bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
{
if (withMiniPet)
if(Unit const* mini = GetMiniPet())
if (func(mini))
return true;
return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
}
#endif

View file

@ -1032,7 +1032,7 @@ void Aura::ReapplyAffectedPassiveAuras()
ReapplyAffectedPassiveAuras(GetTarget(), true);
// re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
GetTarget()->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this),true,false,false);
GetTarget()->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this), CONTROLED_PET|CONTROLED_TOTEMS);
// re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
if (Group* group = ((Player*)GetTarget())->GetGroup())

View file

@ -6188,7 +6188,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
{
// Is this all to be done at completion?
if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
pPet->Unsummon(PET_SAVE_NOT_IN_SLOT, m_caster);
pPet->Unsummon(PET_SAVE_AS_DELETED, m_caster);
}
return;
}

View file

@ -5702,7 +5702,7 @@ struct CombatStopWithPetsHelper
void Unit::CombatStopWithPets(bool includingCast)
{
CombatStop(includingCast);
CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM);
}
struct IsAttackingPlayerHelper
@ -5716,7 +5716,7 @@ bool Unit::isAttackingPlayer() const
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
return CheckAllControlledUnits(IsAttackingPlayerHelper(), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
}
void Unit::RemoveAllAttackers()
@ -8093,7 +8093,7 @@ struct UpdateWalkModeHelper
void Unit::UpdateWalkMode(Unit* source, bool self)
{
if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true, true);
CallForAllControlledUnits(UpdateWalkModeHelper(source), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
else if (self)
{
bool on = source->GetTypeId() == TYPEID_PLAYER
@ -8112,7 +8112,7 @@ void Unit::UpdateWalkMode(Unit* source, bool self)
}
}
else
CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true);
CallForAllControlledUnits(UpdateWalkModeHelper(source), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
@ -8361,10 +8361,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
SendMessageToSet( &data, true );
}
if (GetTypeId() == TYPEID_PLAYER) // need include minpet
((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
else
CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
}
void Unit::SetHover(bool on)
@ -10514,7 +10511,7 @@ void Unit::SetPvP( bool state )
else
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
CallForAllControlledUnits(SetPvPHelper(state), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
}
struct SetFFAPvPHelper
@ -10531,7 +10528,7 @@ void Unit::SetFFAPvP( bool state )
else
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
CallForAllControlledUnits(SetFFAPvPHelper(state), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
}
void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
@ -10693,7 +10690,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
getHostileRefManager().deleteReferencesForFaction(faction_id);
CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
CallForAllControlledUnits(StopAttackFactionHelper(faction_id), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM);
}
void Unit::CleanupDeletedAuras()

View file

@ -1110,6 +1110,16 @@ struct CharmInfo
GlobalCooldownMgr m_GlobalCooldownMgr;
};
// used in CallForAllControlledUnits/CheckAllControlledUnits
enum ControledUnitMask
{
CONTROLED_PET = 0x01,
CONTROLED_MINIPET = 0x02,
CONTROLED_GUARDIANS = 0x04, // including PROTECTOR_PET
CONTROLED_CHARM = 0x08,
CONTROLED_TOTEMS = 0x10,
};
// for clearing special attacks
#define REACTIVE_TIMER_START 4000
@ -1556,9 +1566,9 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void _RemoveTotem(Totem* totem); // only for call from Totem class
template<typename Func>
void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms);
void CallForAllControlledUnits(Func const& func, uint32 controledMask);
template<typename Func>
bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const;
bool CheckAllControlledUnits(Func const& func, uint32 controledMask) const;
bool AddSpellAuraHolder(SpellAuraHolder *holder);
void AddAuraToModList(Aura *aura);
@ -2017,48 +2027,59 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
};
template<typename Func>
void Unit::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms)
void Unit::CallForAllControlledUnits(Func const& func, uint32 controledMask)
{
if (controledMask & CONTROLED_PET)
if (Pet* pet = GetPet())
func(pet);
if (withGuardians)
if (controledMask & CONTROLED_MINIPET)
if (Unit* mini = GetMiniPet())
func(mini);
if (controledMask & CONTROLED_GUARDIANS)
{
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
if (Pet* guardian = _GetPet(*itr))
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end();)
if (Pet* guardian = _GetPet(*(itr++)))
func(guardian);
}
if (withTotems)
if (controledMask & CONTROLED_TOTEMS)
{
for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
if (Unit *totem = _GetTotem(TotemSlot(i)))
func(totem);
}
if (withCharms)
if (controledMask & CONTROLED_CHARM)
if (Unit* charm = GetCharm())
func(charm);
}
template<typename Func>
bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const
bool Unit::CheckAllControlledUnits(Func const& func, uint32 controledMask) const
{
if (controledMask & CONTROLED_PET)
if (Pet const* pet = GetPet())
if (func(pet))
return true;
if (withGuardians)
if (controledMask & CONTROLED_MINIPET)
if(Unit const* mini = GetMiniPet())
if (func(mini))
return true;
if (controledMask & CONTROLED_GUARDIANS)
{
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
if (Pet const* guardian = _GetPet(*itr))
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end();)
if (Pet const* guardian = _GetPet(*(itr++)))
if (func(guardian))
return true;
}
if (withTotems)
if (controledMask & CONTROLED_TOTEMS)
{
for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
if (Unit const* totem = _GetTotem(TotemSlot(i)))
@ -2066,7 +2087,7 @@ bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withG
return true;
}
if (withCharms)
if (controledMask & CONTROLED_CHARM)
if (Unit const* charm = GetCharm())
if (func(charm))
return true;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10756"
#define REVISION_NR "10757"
#endif // __REVISION_NR_H__