mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[10757] Implement zone limited pets unsummon at leave allowed zones.
* Also remove redundant zone/area args for zone/area update function like UpdateZoneDependentAuras. * Merge Player::*AllControlledUnits functions to Unit version with replace option args by mask arg. * Unit::*AllControlledUnits guardian iteration make working with internal unsummon call suport for guardians case.
This commit is contained in:
parent
1ef8ea1161
commit
b20b3e5ade
7 changed files with 88 additions and 72 deletions
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@ -2359,7 +2359,7 @@ void Player::SetGameMaster(bool on)
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setFaction(35);
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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CallForAllControlledUnits(SetGameMasterOnHelper(),true,true,true,false);
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CallForAllControlledUnits(SetGameMasterOnHelper(), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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SetFFAPvP(false);
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ResetContestedPvP();
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@ -2379,7 +2379,7 @@ void Player::SetGameMaster(bool on)
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setFactionForRace(getRace());
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()),true,true,true,false);
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CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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// restore FFA PvP Server state
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if(sWorld.IsFFAPvPRealm())
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@ -6708,7 +6708,7 @@ void Player::UpdateArea(uint32 newArea)
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CastSpell(this, 58730, true); */
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}
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UpdateAreaDependentAuras(newArea);
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UpdateAreaDependentAuras();
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}
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void Player::UpdateZone(uint32 newZone, uint32 newArea)
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@ -6801,7 +6801,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
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if(GetGroup())
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SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
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UpdateZoneDependentAuras(newZone);
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UpdateZoneDependentAuras();
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UpdateZoneDependentPets();
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}
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//If players are too far way of duel flag... then player loose the duel
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@ -20575,23 +20576,23 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
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GetSession()->SendPacket(&data);
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}
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void Player::UpdateZoneDependentAuras( uint32 newZone )
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void Player::UpdateZoneDependentAuras()
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{
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// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newZone);
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_zoneUpdateId);
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for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
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if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, 0))
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if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
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CastSpell(this,itr->second->spellId,true);
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}
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void Player::UpdateAreaDependentAuras( uint32 newArea )
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void Player::UpdateAreaDependentAuras()
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{
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// remove auras from spells with area limitations
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for(SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
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{
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// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
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if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
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if(sSpellMgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(), GetMapId(), m_zoneUpdateId, m_areaUpdateId, this) != SPELL_CAST_OK)
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{
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RemoveSpellAuraHolder(iter->second);
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iter = m_spellAuraHolders.begin();
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@ -20601,13 +20602,35 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
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}
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// some auras applied at subzone enter
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(newArea);
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_areaUpdateId);
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for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
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if(itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, m_areaUpdateId))
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if (!HasAura(itr->second->spellId, EFFECT_INDEX_0))
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CastSpell(this,itr->second->spellId,true);
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}
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struct UpdateZoneDependentPetsHelper
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{
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explicit UpdateZoneDependentPetsHelper(Player* _owner, uint32 zone, uint32 area) : owner(_owner), zone_id(zone), area_id(area) {}
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void operator()(Unit* unit) const
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{
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if (unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsPet() && !((Pet*)unit)->IsPermanentPetFor(owner))
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if (uint32 spell_id = unit->GetUInt32Value(UNIT_CREATED_BY_SPELL))
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if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id))
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if (sSpellMgr.GetSpellAllowedInLocationError(spellEntry, owner->GetMapId(), zone_id, area_id, owner) != SPELL_CAST_OK)
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((Pet*)unit)->Unsummon(PET_SAVE_AS_DELETED, owner);
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}
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Player* owner;
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uint32 zone_id;
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uint32 area_id;
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};
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void Player::UpdateZoneDependentPets()
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{
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// check pet (permanent pets ignored), minipet, guardians (including protector)
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CallForAllControlledUnits(UpdateZoneDependentPetsHelper(this, m_zoneUpdateId, m_areaUpdateId), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_MINIPET);
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}
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uint32 Player::GetCorpseReclaimDelay(bool pvp) const
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{
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if ((pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
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@ -1215,11 +1215,6 @@ class MANGOS_DLL_SPEC Player : public Unit
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void RemovePet(PetSaveMode mode);
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template<typename Func>
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void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
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template<typename Func>
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bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
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uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
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void Say(const std::string& text, const uint32 language);
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@ -1772,8 +1767,9 @@ class MANGOS_DLL_SPEC Player : public Unit
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void UpdateZone(uint32 newZone,uint32 newArea);
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void UpdateArea(uint32 newArea);
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void UpdateZoneDependentAuras( uint32 zone_id ); // zones
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void UpdateAreaDependentAuras( uint32 area_id ); // subzones
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void UpdateZoneDependentAuras();
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void UpdateAreaDependentAuras(); // subzones
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void UpdateZoneDependentPets();
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void UpdateAfkReport(time_t currTime);
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void UpdatePvPFlag(time_t currTime);
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@ -2758,25 +2754,4 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
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return T(diff);
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}
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template<typename Func>
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void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
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{
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if (withMiniPet)
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if(Unit* mini = GetMiniPet())
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func(mini);
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Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
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}
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template<typename Func>
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bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
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{
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if (withMiniPet)
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if(Unit const* mini = GetMiniPet())
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if (func(mini))
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return true;
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return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
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}
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#endif
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@ -1032,7 +1032,7 @@ void Aura::ReapplyAffectedPassiveAuras()
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ReapplyAffectedPassiveAuras(GetTarget(), true);
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// re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
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GetTarget()->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this),true,false,false);
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GetTarget()->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this), CONTROLED_PET|CONTROLED_TOTEMS);
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// re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
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if (Group* group = ((Player*)GetTarget())->GetGroup())
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@ -6188,7 +6188,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
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{
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// Is this all to be done at completion?
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if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
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pPet->Unsummon(PET_SAVE_NOT_IN_SLOT, m_caster);
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pPet->Unsummon(PET_SAVE_AS_DELETED, m_caster);
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}
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return;
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}
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@ -5702,7 +5702,7 @@ struct CombatStopWithPetsHelper
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void Unit::CombatStopWithPets(bool includingCast)
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{
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CombatStop(includingCast);
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CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
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CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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}
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struct IsAttackingPlayerHelper
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@ -5716,7 +5716,7 @@ bool Unit::isAttackingPlayer() const
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if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
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return true;
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return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
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return CheckAllControlledUnits(IsAttackingPlayerHelper(), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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}
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void Unit::RemoveAllAttackers()
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@ -8093,7 +8093,7 @@ struct UpdateWalkModeHelper
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void Unit::UpdateWalkMode(Unit* source, bool self)
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{
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if (GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true, true);
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CallForAllControlledUnits(UpdateWalkModeHelper(source), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
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else if (self)
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{
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bool on = source->GetTypeId() == TYPEID_PLAYER
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@ -8112,7 +8112,7 @@ void Unit::UpdateWalkMode(Unit* source, bool self)
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}
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}
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else
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CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true);
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CallForAllControlledUnits(UpdateWalkModeHelper(source), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
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}
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void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
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@ -8361,10 +8361,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
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SendMessageToSet( &data, true );
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}
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if (GetTypeId() == TYPEID_PLAYER) // need include minpet
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((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
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else
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CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
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CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM|CONTROLED_MINIPET);
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}
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void Unit::SetHover(bool on)
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@ -10514,7 +10511,7 @@ void Unit::SetPvP( bool state )
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else
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
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CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
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CallForAllControlledUnits(SetPvPHelper(state), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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}
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struct SetFFAPvPHelper
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@ -10531,7 +10528,7 @@ void Unit::SetFFAPvP( bool state )
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else
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
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CallForAllControlledUnits(SetFFAPvPHelper(state), CONTROLED_PET|CONTROLED_TOTEMS|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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}
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void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
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@ -10693,7 +10690,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
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getHostileRefManager().deleteReferencesForFaction(faction_id);
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CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
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CallForAllControlledUnits(StopAttackFactionHelper(faction_id), CONTROLED_PET|CONTROLED_GUARDIANS|CONTROLED_CHARM);
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}
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void Unit::CleanupDeletedAuras()
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@ -1110,6 +1110,16 @@ struct CharmInfo
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GlobalCooldownMgr m_GlobalCooldownMgr;
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};
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// used in CallForAllControlledUnits/CheckAllControlledUnits
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enum ControledUnitMask
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{
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CONTROLED_PET = 0x01,
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CONTROLED_MINIPET = 0x02,
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CONTROLED_GUARDIANS = 0x04, // including PROTECTOR_PET
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CONTROLED_CHARM = 0x08,
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CONTROLED_TOTEMS = 0x10,
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};
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// for clearing special attacks
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#define REACTIVE_TIMER_START 4000
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@ -1556,9 +1566,9 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void _RemoveTotem(Totem* totem); // only for call from Totem class
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template<typename Func>
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void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms);
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void CallForAllControlledUnits(Func const& func, uint32 controledMask);
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template<typename Func>
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bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const;
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bool CheckAllControlledUnits(Func const& func, uint32 controledMask) const;
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bool AddSpellAuraHolder(SpellAuraHolder *holder);
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void AddAuraToModList(Aura *aura);
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@ -2017,48 +2027,59 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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};
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template<typename Func>
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void Unit::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms)
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void Unit::CallForAllControlledUnits(Func const& func, uint32 controledMask)
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{
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if (Pet* pet = GetPet())
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func(pet);
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if (controledMask & CONTROLED_PET)
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if (Pet* pet = GetPet())
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func(pet);
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if (withGuardians)
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if (controledMask & CONTROLED_MINIPET)
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if (Unit* mini = GetMiniPet())
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func(mini);
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if (controledMask & CONTROLED_GUARDIANS)
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{
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if (Pet* guardian = _GetPet(*itr))
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end();)
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if (Pet* guardian = _GetPet(*(itr++)))
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func(guardian);
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}
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if (withTotems)
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if (controledMask & CONTROLED_TOTEMS)
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{
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for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
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if (Unit *totem = _GetTotem(TotemSlot(i)))
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func(totem);
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}
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if (withCharms)
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if (controledMask & CONTROLED_CHARM)
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if (Unit* charm = GetCharm())
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func(charm);
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}
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template<typename Func>
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bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const
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bool Unit::CheckAllControlledUnits(Func const& func, uint32 controledMask) const
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{
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if (Pet const* pet = GetPet())
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if (func(pet))
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return true;
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if (controledMask & CONTROLED_PET)
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if (Pet const* pet = GetPet())
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if (func(pet))
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return true;
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if (withGuardians)
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if (controledMask & CONTROLED_MINIPET)
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if(Unit const* mini = GetMiniPet())
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if (func(mini))
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return true;
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if (controledMask & CONTROLED_GUARDIANS)
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{
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if (Pet const* guardian = _GetPet(*itr))
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end();)
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if (Pet const* guardian = _GetPet(*(itr++)))
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if (func(guardian))
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return true;
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}
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if (withTotems)
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if (controledMask & CONTROLED_TOTEMS)
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{
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for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
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if (Unit const* totem = _GetTotem(TotemSlot(i)))
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@ -2066,7 +2087,7 @@ bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withG
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return true;
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}
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if (withCharms)
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if (controledMask & CONTROLED_CHARM)
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if (Unit const* charm = GetCharm())
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if (func(charm))
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return true;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10756"
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#define REVISION_NR "10757"
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#endif // __REVISION_NR_H__
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|||
Loading…
Add table
Add a link
Reference in a new issue