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[10546] Fixed EffectActivateRune activate only expected runes amount of some rune type.
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parent
276afc3cfb
commit
b236e83e70
5 changed files with 23 additions and 13 deletions
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@ -20984,11 +20984,23 @@ void Player::ConvertRune(uint8 index, RuneType newType)
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GetSession()->SendPacket(&data);
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}
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void Player::ResyncRunes(uint8 count)
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void Player::ActivateRunes(RuneType type, uint32 count)
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{
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WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
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data << uint32(count);
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for(uint32 i = 0; i < count; ++i)
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for(uint32 j = 0; count > 0 && j < MAX_RUNES; ++j)
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{
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if (GetRuneCooldown(j) && GetCurrentRune(j) == type)
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{
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SetRuneCooldown(j, 0);
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--count;
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}
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}
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}
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void Player::ResyncRunes()
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{
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WorldPacket data(SMSG_RESYNC_RUNES, 4 + MAX_RUNES * 2);
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data << uint32(MAX_RUNES);
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for(uint32 i = 0; i < MAX_RUNES; ++i)
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{
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data << uint8(GetCurrentRune(i)); // rune type
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data << uint8(255 - ((GetRuneCooldown(i) / REGEN_TIME_FULL) * 51)); // passed cooldown time (0-255)
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