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[8658] Threat calculation fixes and improvements.
* Add single arg version Unit::AddThreat for just adding to threat list. * Req. provide schollmask and crit flag for any real threat value for proper threats mod apply. * Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call. * For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE. * Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
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15 changed files with 50 additions and 32 deletions
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@ -60,7 +60,7 @@ AggressorAI::MoveInLineOfSight(Unit *u)
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}
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else if(sMapStore.LookupEntry(m_creature->GetMapId())->IsDungeon())
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{
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m_creature->AddThreat(u, 0.0f);
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m_creature->AddThreat(u);
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u->SetInCombatWith(m_creature);
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}
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}
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@ -155,7 +155,7 @@ AggressorAI::AttackStart(Unit *u)
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// DEBUG_LOG("Creature %s tagged a victim to kill [guid=%u]", m_creature->GetName(), u->GetGUIDLow());
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i_victimGuid = u->GetGUID();
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m_creature->AddThreat(u, 0.0f);
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m_creature->AddThreat(u);
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m_creature->SetInCombatWith(u);
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u->SetInCombatWith(m_creature);
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