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[8658] Threat calculation fixes and improvements.
* Add single arg version Unit::AddThreat for just adding to threat list. * Req. provide schollmask and crit flag for any real threat value for proper threats mod apply. * Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call. * For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE. * Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
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15 changed files with 50 additions and 32 deletions
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@ -2057,7 +2057,7 @@ void Creature::SetInCombatWithZone()
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if (pPlayer->isAlive())
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{
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pPlayer->SetInCombatWith(this);
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AddThreat(pPlayer, 0.0f);
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AddThreat(pPlayer);
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}
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}
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}
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