[8658] Threat calculation fixes and improvements.

* Add single arg version Unit::AddThreat for just adding to threat list.
* Req. provide schollmask and crit flag for any real threat value for proper threats mod apply.
* Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call.
* For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE.
* Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
This commit is contained in:
VladimirMangos 2009-10-17 10:47:44 +04:00
parent ba62cdbe8f
commit b258a17ba4
15 changed files with 50 additions and 32 deletions

View file

@ -172,7 +172,7 @@ void PetAI::UpdateAI(const uint32 diff)
return;
//if pet misses its target, it will also be the first in threat list
m_creature->getVictim()->AddThreat(m_creature,0.0f);
m_creature->getVictim()->AddThreat(m_creature);
if( _needToStop() )
_stopAttack();