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[8658] Threat calculation fixes and improvements.
* Add single arg version Unit::AddThreat for just adding to threat list. * Req. provide schollmask and crit flag for any real threat value for proper threats mod apply. * Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call. * For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE. * Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
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15 changed files with 50 additions and 32 deletions
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@ -4681,7 +4681,7 @@ void Spell::EffectThreat(uint32 /*i*/)
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if(!unitTarget->CanHaveThreatList())
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return;
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unitTarget->AddThreat(m_caster, float(damage));
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unitTarget->AddThreat(m_caster, float(damage), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
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}
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void Spell::EffectHealMaxHealth(uint32 /*i*/)
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