[8658] Threat calculation fixes and improvements.

* Add single arg version Unit::AddThreat for just adding to threat list.
* Req. provide schollmask and crit flag for any real threat value for proper threats mod apply.
* Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call.
* For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE.
* Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
This commit is contained in:
VladimirMangos 2009-10-17 10:47:44 +04:00
parent ba62cdbe8f
commit b258a17ba4
15 changed files with 50 additions and 32 deletions

View file

@ -761,9 +761,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
pVictim->AddThreat(this, damage*2, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
else
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
pVictim->AddThreat(this, damage, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
}
else // victim is a player
{
@ -1125,7 +1125,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
if (!damageInfo)
return;
Unit *pVictim = damageInfo->target;
@ -1152,8 +1152,8 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
return;
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
// Call default DealDamage (send critical in hit info for threat calculation)
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
}
@ -10196,7 +10196,10 @@ bool Unit::CanHaveThreatList() const
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
{
if(!HasAuraType(SPELL_AURA_MOD_THREAT))
if (!HasAuraType(SPELL_AURA_MOD_THREAT))
return threat;
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
return threat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
@ -10206,11 +10209,11 @@ float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
//======================================================================
void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
void Unit::AddThreat(Unit* pVictim, float threat, bool crit, SpellSchoolMask schoolMask, SpellEntry const *threatSpell /*= NULL*/)
{
// Only mobs can manage threat lists
if(CanHaveThreatList())
m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
}
//======================================================================