[9392] Update creature/gameobject pool at despawn instead spawn prepare.

This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Lynx3d 2010-02-15 21:15:57 +03:00 committed by VladimirMangos
parent 941b2edb10
commit b2718378ef
6 changed files with 93 additions and 41 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9391"
#define REVISION_NR "9392"
#endif // __REVISION_NR_H__