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[9896] Cleanup spell bonus coeff use code
* Avoid coeff calculation if target value is 0.0f * Avoid use spell_bonus_data coeffs for creature damage. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2 changed files with 81 additions and 119 deletions
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@ -9153,39 +9153,35 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
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if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
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DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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// Spellmod SpellDamage
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float SpellModSpellDamage = 100.0f;
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
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SpellModSpellDamage /= 100.0f;
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// Check for table values
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if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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if (DoneAdvertisedBenefit)
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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if (bonus->ap_bonus)
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
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// Spellmod SpellDamage
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float SpellModSpellDamage = 100.0f;
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
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SpellModSpellDamage /= 100.0f;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
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}
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// Default calculation
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else if (DoneAdvertisedBenefit)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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// Not apply this to creature casted spells
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if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
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coeff = 1.0f;
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// Check for table values
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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{
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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if (bonus->ap_bonus)
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
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}
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// Default calculation
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
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}
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float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
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@ -9252,31 +9248,24 @@ uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
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// Taken fixed damage bonus auras
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int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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// Check for table values
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if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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if (TakenAdvertisedBenefit)
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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// Default calculation
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else if (TakenAdvertisedBenefit)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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// Not apply this to creature casted spells
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if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
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coeff = 1.0f;
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else
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// Check for table values
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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// Default calculation
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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TakenTotal+= int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
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}
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float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
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@ -9677,40 +9666,35 @@ uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto,
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// Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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// Spellmod SpellDamage
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float SpellModSpellDamage = 100.0f;
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
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SpellModSpellDamage /= 100.0f;
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// Check for table values
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SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
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if (bonus)
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if (DoneAdvertisedBenefit)
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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if (bonus->ap_bonus)
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
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// Spellmod SpellDamage
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float SpellModSpellDamage = 100.0f;
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
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SpellModSpellDamage /= 100.0f;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
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}
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// Default calculation
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else if (DoneAdvertisedBenefit)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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// Not apply this to creature casted spells
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if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
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coeff = 1.0f;
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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// Check for table values
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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{
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage * 1.88f);
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if (bonus->ap_bonus)
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
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}
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// Default calculation
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
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}
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// use float as more appropriate for negative values and percent applying
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@ -9753,32 +9737,24 @@ uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
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// Taken fixed damage bonus auras
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int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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// Check for table values
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SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
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if (bonus)
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if (TakenAdvertisedBenefit)
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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// Default calculation
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else if (TakenAdvertisedBenefit)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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// Not apply this to creature casted spells
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if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
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coeff = 1.0f;
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// Check for table values
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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// Default calculation
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
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TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty * 1.88f);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
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}
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AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
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@ -10160,33 +10136,25 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType
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{
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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// Distribute Damage over multiple effects, reduce by AoE
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float coeff = 0.0f;
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// Not apply this to creature casted spells
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if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
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coeff = 1.0f;
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// Check for table values
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if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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if (bonus->ap_bonus)
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DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus);
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DoneFlat *= coeff;
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}
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// Default calculation
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else if (DoneFlat)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
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coeff = 1.0f;
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else
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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DoneFlat *= coeff * LvlPenalty;
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}
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DoneFlat *= coeff * LvlPenalty;
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}
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// weapon damage based spells
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else if( APbonus || DoneFlat )
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@ -10310,31 +10278,25 @@ uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackTyp
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// scaling of non weapon based spells
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if (!isWeaponDamageBasedSpell)
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{
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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// Check for table values
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if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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if (TakenFlat)
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
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TakenFlat *= coeff;
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}
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// Default calculation
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else if (TakenFlat)
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{
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// Distribute Damage over multiple effects, reduce by AoE
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// Not apply this to creature casted spells
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float coeff;
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// Not apply this to creature casted spells
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if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
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coeff = 1.0f;
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else
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// Check for table values
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else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
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// Default calculation
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else if (TakenFlat)
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coeff = CalculateDefaultCoefficient(spellProto, damagetype);
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TakenFlat*= coeff * LvlPenalty;
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TakenFlat *= coeff * LvlPenalty;
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}
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}
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