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Merge branch 'master' into 303
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commit
b2ca98fa4e
10 changed files with 119 additions and 112 deletions
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@ -2359,8 +2359,8 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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std::string show = show_str;
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// Check
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// Remember: "show" must also be the name of a column!
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if( (show != "emote") && (show != "spell") && (show != "text1") && (show != "text2")
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&& (show != "text3") && (show != "text4") && (show != "text5")
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if( (show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2")
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&& (show != "textid3") && (show != "textid4") && (show != "textid5")
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&& (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
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&& (show != "model1") && (show != "model2") && (show != "orientation"))
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{
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@ -2703,6 +2703,13 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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return false;
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}
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// set in game textids not supported
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if( show == "textid1" || show == "textid2" || show == "textid3" ||
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show == "textid4" || show == "textid5" )
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{
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return false;
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}
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WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
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Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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@ -2840,7 +2847,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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//pCreature->GetPositionX();
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QueryResult *result =
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WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u",
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WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u",
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target->GetGUIDLow() );
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if(!result)
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{
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@ -2852,7 +2859,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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const char* maxDIFF = "0.01";
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PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
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result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
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result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
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target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
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if(!result)
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{
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@ -2869,11 +2876,9 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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int waittime = fields[2].GetUInt32();
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uint32 emote = fields[3].GetUInt32();
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uint32 spell = fields[4].GetUInt32();
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const char * text1 = fields[5].GetString();
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const char * text2 = fields[6].GetString();
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const char * text3 = fields[7].GetString();
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const char * text4 = fields[8].GetString();
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const char * text5 = fields[9].GetString();
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uint32 textid[MAX_WAYPOINT_TEXT];
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for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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textid[i] = fields[5+i].GetUInt32();
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uint32 model1 = fields[10].GetUInt32();
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uint32 model2 = fields[11].GetUInt32();
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@ -2886,11 +2891,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
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PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
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PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 1, text1);
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 2, text2);
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 3, text3);
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 4, text4);
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 5, text5);
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for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetMangosString(textid[i]) : ""));
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}while( result->NextRow() );
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// Cleanup memory
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@ -3211,8 +3213,8 @@ bool ChatHandler::HandleWpExportCommand(const char *args)
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PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
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QueryResult *result = WorldDatabase.PQuery(
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid );
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid );
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if (!result)
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{
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@ -3229,7 +3231,7 @@ bool ChatHandler::HandleWpExportCommand(const char *args)
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Field *fields = result->Fetch();
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outfile << "INSERT INTO creature_movement ";
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outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5 ) VALUES ";
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outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5 ) VALUES ";
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outfile << "( ";
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outfile << fields[15].GetUInt32(); // id
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@ -3254,65 +3256,15 @@ bool ChatHandler::HandleWpExportCommand(const char *args)
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outfile << ", ";
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outfile << fields[9].GetUInt32(); // spell
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outfile << ", ";
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const char *tmpChar = fields[10].GetString();
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if( !tmpChar )
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{
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outfile << "NULL"; // text1
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}
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else
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{
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outfile << "'";
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outfile << tmpChar; // text1
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outfile << "'";
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}
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outfile << fields[10].GetUInt32(); // textid1
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outfile << ", ";
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tmpChar = fields[11].GetString();
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if( !tmpChar )
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{
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outfile << "NULL"; // text2
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}
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else
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{
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outfile << "'";
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outfile << tmpChar; // text2
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outfile << "'";
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}
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outfile << fields[11].GetUInt32(); // textid2
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outfile << ", ";
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tmpChar = fields[12].GetString();
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if( !tmpChar )
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{
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outfile << "NULL"; // text3
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}
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else
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{
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outfile << "'";
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outfile << tmpChar; // text3
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outfile << "'";
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}
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outfile << fields[12].GetUInt32(); // textid3
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outfile << ", ";
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tmpChar = fields[13].GetString();
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if( !tmpChar )
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{
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outfile << "NULL"; // text4
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}
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else
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{
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outfile << "'";
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outfile << tmpChar; // text4
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outfile << "'";
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}
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outfile << fields[13].GetUInt32(); // textid4
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outfile << ", ";
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tmpChar = fields[14].GetString();
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if( !tmpChar )
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{
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outfile << "NULL"; // text5
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}
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else
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{
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outfile << "'";
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outfile << tmpChar; // text5
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outfile << "'";
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}
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outfile << fields[14].GetUInt32(); // textid5
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outfile << ");\n ";
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} while( result->NextRow() );
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