From b2d81eae1b14246666739389948a7aa0f33e6341 Mon Sep 17 00:00:00 2001 From: SilverIce Date: Mon, 7 Feb 2011 03:50:04 +0200 Subject: [PATCH] [11114] Reset camera view at removing from world this helps us to clean reference between viewpoint and camera in some cases --- src/game/Player.cpp | 3 +++ src/shared/revision_nr.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index df1be455c..545f359a7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2037,6 +2037,9 @@ void Player::RemoveFromWorld() ///- Do not add/remove the player from the object storage ///- It will crash when updating the ObjectAccessor ///- The player should only be removed when logging out + if (IsInWorld()) + GetCamera().ResetView(); + Unit::RemoveFromWorld(); } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index f83838cb3..f07da6641 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11113" + #define REVISION_NR "11114" #endif // __REVISION_NR_H__