[9763] Use min/max BG/arena levels from DBC. Update table content.

* Use min/mac level from dbc because anyway list real selectable
  for player level bg/arena backets set min/max range.
* Drop related fields and update per team min/max values.
This commit is contained in:
VladimirMangos 2010-04-18 21:28:39 +04:00
parent c5974b8a7e
commit b2fefc2ca9
8 changed files with 58 additions and 53 deletions

View file

@ -1596,17 +1596,10 @@ uint32 BattleGroundMgr::CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsA
void BattleGroundMgr::CreateInitialBattleGrounds()
{
float AStartLoc[4];
float HStartLoc[4];
uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2;
BattlemasterListEntry const *bl;
WorldSafeLocsEntry const *start;
bool IsArena;
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template");
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template");
if (!result)
{
@ -1629,7 +1622,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
uint32 bgTypeID_ = fields[0].GetUInt32();
// can be overwrite by values from DB
bl = sBattlemasterListStore.LookupEntry(bgTypeID_);
BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeID_);
if (!bl)
{
sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_);
@ -1638,11 +1631,9 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
BattleGroundTypeId bgTypeID = BattleGroundTypeId(bgTypeID_);
IsArena = (bl->type == TYPE_ARENA);
MinPlayersPerTeam = fields[1].GetUInt32();
MaxPlayersPerTeam = fields[2].GetUInt32();
MinLvl = fields[3].GetUInt32();
MaxLvl = fields[4].GetUInt32();
bool IsArena = (bl->type == TYPE_ARENA);
uint32 MinPlayersPerTeam = fields[1].GetUInt32();
uint32 MaxPlayersPerTeam = fields[2].GetUInt32();
//check values from DB
if (MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0)
@ -1654,31 +1645,25 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
if (MinPlayersPerTeam > MaxPlayersPerTeam)
MinPlayersPerTeam = MaxPlayersPerTeam;
if (MinLvl == 0 || MaxLvl == 0)
{
sLog.outErrorDb("Table `battleground_template` for id %u have wrong min/max level settings. BG not created.", bgTypeID);
continue;
}
float AStartLoc[4];
float HStartLoc[4];
if (MinLvl > MaxLvl)
MinLvl = MaxLvl;
uint32 start1 = fields[3].GetUInt32();
start1 = fields[5].GetUInt32();
start = sWorldSafeLocsStore.LookupEntry(start1);
WorldSafeLocsEntry const *start = sWorldSafeLocsStore.LookupEntry(start1);
if (start)
{
AStartLoc[0] = start->x;
AStartLoc[1] = start->y;
AStartLoc[2] = start->z;
AStartLoc[3] = fields[6].GetFloat();
AStartLoc[3] = fields[4].GetFloat();
}
else if (bgTypeID == BATTLEGROUND_AA || bgTypeID == BATTLEGROUND_RB)
{
AStartLoc[0] = 0;
AStartLoc[1] = 0;
AStartLoc[2] = 0;
AStartLoc[3] = fields[6].GetFloat();
AStartLoc[3] = fields[4].GetFloat();
}
else
{
@ -1686,7 +1671,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
continue;
}
start2 = fields[7].GetUInt32();
uint32 start2 = fields[5].GetUInt32();
start = sWorldSafeLocsStore.LookupEntry(start2);
if (start)
@ -1694,14 +1679,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
HStartLoc[0] = start->x;
HStartLoc[1] = start->y;
HStartLoc[2] = start->z;
HStartLoc[3] = fields[8].GetFloat();
HStartLoc[3] = fields[6].GetFloat();
}
else if (bgTypeID == BATTLEGROUND_AA || bgTypeID == BATTLEGROUND_RB)
{
HStartLoc[0] = 0;
HStartLoc[1] = 0;
HStartLoc[2] = 0;
HStartLoc[3] = fields[8].GetFloat();
HStartLoc[3] = fields[6].GetFloat();
}
else
{
@ -1710,7 +1695,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
}
//sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl);
if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3]))
if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, bl->minLevel, bl->maxLevel, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3]))
continue;
++count;