[10958] Rename function to CanUseEquippedWeapon

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-01-04 10:28:20 +01:00
parent 4fe41fb335
commit b3076146fc
6 changed files with 9 additions and 9 deletions

View file

@ -353,7 +353,7 @@ void Unit::Update( uint32 update_diff, uint32 p_time )
bool Unit::haveOffhandWeapon() const
{
if (!IsUseEquipedWeapon(OFF_ATTACK))
if (!CanUseEquippedWeapon(OFF_ATTACK))
return false;
if(GetTypeId() == TYPEID_PLAYER)
@ -3330,7 +3330,7 @@ float Unit::GetUnitBlockChance() const
if(GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
if(player->CanBlock() && player->IsUseEquipedWeapon(OFF_ATTACK))
if(player->CanBlock() && player->CanUseEquippedWeapon(OFF_ATTACK))
{
Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)