[10958] Rename function to CanUseEquippedWeapon

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-01-04 10:28:20 +01:00
parent 4fe41fb335
commit b3076146fc
6 changed files with 9 additions and 9 deletions

View file

@ -407,7 +407,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, SpellAuraHolder* holder, S
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || !IsUseEquipedWeapon(OFF_ATTACK) || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
if(!item || item->IsBroken() || !CanUseEquippedWeapon(OFF_ATTACK) || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}