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[9751] Add index by spell to character_spell
This is must fix porblem with long logins at many broken spells in `character_spell` after client switch/etc.
This commit is contained in:
parent
ef979daddc
commit
b31c006bdc
5 changed files with 10 additions and 4 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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CREATE TABLE `character_db_version` (
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`required_9702_01_characters_item` bit(1) default NULL
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`required_9751_01_characters` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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--
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@ -816,7 +816,8 @@ CREATE TABLE `character_spell` (
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`spell` int(11) unsigned NOT NULL default '0' COMMENT 'Spell Identifier',
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`spell` int(11) unsigned NOT NULL default '0' COMMENT 'Spell Identifier',
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`active` tinyint(3) unsigned NOT NULL default '1',
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`active` tinyint(3) unsigned NOT NULL default '1',
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`disabled` tinyint(3) unsigned NOT NULL default '0',
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`disabled` tinyint(3) unsigned NOT NULL default '0',
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PRIMARY KEY (`guid`,`spell`)
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PRIMARY KEY (`guid`,`spell`),
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KEY `Idx_spell` (`spell`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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--
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--
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3
sql/updates/9751_01_characters.sql
Normal file
3
sql/updates/9751_01_characters.sql
Normal file
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@ -0,0 +1,3 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_9702_01_characters_item required_9751_01_characters bit;
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ALTER TABLE `character_spell` ADD KEY `Idx_spell` (`spell`);
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@ -121,6 +121,7 @@ pkgdata_DATA = \
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9746_01_realmd_realmlist.sql \
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9746_01_realmd_realmlist.sql \
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9747_01_mangos_battleground_template.sql \
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9747_01_mangos_battleground_template.sql \
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9748_01_realmd_realmlist.sql \
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9748_01_realmd_realmlist.sql \
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9751_01_characters.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -222,4 +223,5 @@ EXTRA_DIST = \
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9746_01_realmd_realmlist.sql \
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9746_01_realmd_realmlist.sql \
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9747_01_mangos_battleground_template.sql \
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9747_01_mangos_battleground_template.sql \
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9748_01_realmd_realmlist.sql \
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9748_01_realmd_realmlist.sql \
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9751_01_characters.sql \
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README
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README
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9750"
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#define REVISION_NR "9751"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_9702_01_characters_item"
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#define REVISION_DB_CHARACTERS "required_9751_01_characters"
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#define REVISION_DB_MANGOS "required_9747_01_mangos_battleground_template"
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#define REVISION_DB_MANGOS "required_9747_01_mangos_battleground_template"
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#define REVISION_DB_REALMD "required_9748_01_realmd_realmlist"
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#define REVISION_DB_REALMD "required_9748_01_realmd_realmlist"
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#endif // __REVISION_SQL_H__
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#endif // __REVISION_SQL_H__
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