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[10940] Apply mangos code style to in class {} indent.
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afdfdf6559
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2 changed files with 83 additions and 83 deletions
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@ -306,104 +306,104 @@ extern ScriptMapMap sCreatureMovementScripts;
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class ScriptMgr
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{
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public:
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ScriptMgr();
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~ScriptMgr();
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public:
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ScriptMgr();
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~ScriptMgr();
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void LoadGameObjectScripts();
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void LoadQuestEndScripts();
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void LoadQuestStartScripts();
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadGossipScripts();
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void LoadCreatureMovementScripts();
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void LoadGameObjectScripts();
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void LoadQuestEndScripts();
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void LoadQuestStartScripts();
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadGossipScripts();
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void LoadCreatureMovementScripts();
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void LoadDbScriptStrings();
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void LoadDbScriptStrings();
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void LoadScriptNames();
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void LoadAreaTriggerScripts();
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void LoadEventIdScripts();
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void LoadScriptNames();
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void LoadAreaTriggerScripts();
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void LoadEventIdScripts();
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uint32 GetAreaTriggerScriptId(uint32 triggerId) const;
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uint32 GetEventIdScriptId(uint32 eventId) const;
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uint32 GetAreaTriggerScriptId(uint32 triggerId) const;
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uint32 GetEventIdScriptId(uint32 eventId) const;
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const char* GetScriptName(uint32 id) const { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
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uint32 GetScriptId(const char *name) const;
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const char* GetScriptName(uint32 id) const { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
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uint32 GetScriptId(const char *name) const;
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bool LoadScriptLibrary(const char* libName);
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void UnloadScriptLibrary();
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bool LoadScriptLibrary(const char* libName);
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void UnloadScriptLibrary();
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CreatureAI* GetCreatureAI(Creature* pCreature);
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InstanceData* CreateInstanceData(Map* pMap);
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CreatureAI* GetCreatureAI(Creature* pCreature);
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InstanceData* CreateInstanceData(Map* pMap);
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bool OnGossipHello(Player* pPlayer, Creature* pCreature);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
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uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
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bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
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bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
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bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry);
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bool OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget);
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bool OnAuraDummy(Aura const* pAura, bool apply);
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bool OnGossipHello(Player* pPlayer, Creature* pCreature);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
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uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
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bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
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bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
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bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry);
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bool OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget);
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bool OnAuraDummy(Aura const* pAura, bool apply);
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private:
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void LoadScripts(ScriptMapMap& scripts, const char* tablename);
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void CheckScriptTexts(ScriptMapMap const& scripts, std::set<int32>& ids);
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private:
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void LoadScripts(ScriptMapMap& scripts, const char* tablename);
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void CheckScriptTexts(ScriptMapMap const& scripts, std::set<int32>& ids);
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template<class T>
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void GetScriptHookPtr(T& ptr, const char* name)
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{
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ptr = (T)MANGOS_GET_PROC_ADDR(m_hScriptLib, name);
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}
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template<class T>
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void GetScriptHookPtr(T& ptr, const char* name)
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{
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ptr = (T)MANGOS_GET_PROC_ADDR(m_hScriptLib, name);
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}
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typedef std::vector<std::string> ScriptNameMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, uint32> EventIdScriptMap;
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typedef std::vector<std::string> ScriptNameMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, uint32> EventIdScriptMap;
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AreaTriggerScriptMap m_AreaTriggerScripts;
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EventIdScriptMap m_EventIdScripts;
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AreaTriggerScriptMap m_AreaTriggerScripts;
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EventIdScriptMap m_EventIdScripts;
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ScriptNameMap m_scriptNames;
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MANGOS_LIBRARY_HANDLE m_hScriptLib;
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ScriptNameMap m_scriptNames;
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MANGOS_LIBRARY_HANDLE m_hScriptLib;
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void (MANGOS_IMPORT* m_pOnInitScriptLibrary)();
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void (MANGOS_IMPORT* m_pOnFreeScriptLibrary)();
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const char* (MANGOS_IMPORT* m_pGetScriptLibraryVersion)();
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void (MANGOS_IMPORT* m_pOnInitScriptLibrary)();
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void (MANGOS_IMPORT* m_pOnFreeScriptLibrary)();
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const char* (MANGOS_IMPORT* m_pGetScriptLibraryVersion)();
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CreatureAI* (MANGOS_IMPORT* m_pGetCreatureAI) (Creature*);
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InstanceData* (MANGOS_IMPORT* m_pCreateInstanceData) (Map*);
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CreatureAI* (MANGOS_IMPORT* m_pGetCreatureAI) (Creature*);
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InstanceData* (MANGOS_IMPORT* m_pCreateInstanceData) (Map*);
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bool (MANGOS_IMPORT* m_pOnGossipHello) (Player*, Creature*);
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bool (MANGOS_IMPORT* m_pOnGOGossipHello) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGossipSelect) (Player*, Creature*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelect) (Player*, GameObject*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGossipSelectWithCode) (Player*, Creature*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelectWithCode) (Player*, GameObject*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnQuestAccept) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestAccept) (Player*, GameObject*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnItemQuestAccept) (Player*, Item*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnQuestRewarded) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestRewarded) (Player*, GameObject*, Quest const*);
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uint32 (MANGOS_IMPORT* m_pGetNPCDialogStatus) (Player*, Creature*);
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uint32 (MANGOS_IMPORT* m_pGetGODialogStatus) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGOUse) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnItemUse) (Player*, Item*, SpellCastTargets const&);
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bool (MANGOS_IMPORT* m_pOnAreaTrigger) (Player*, AreaTriggerEntry const*);
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bool (MANGOS_IMPORT* m_pOnProcessEvent) (uint32, Object*, Object*, bool);
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bool (MANGOS_IMPORT* m_pOnEffectDummyCreature) (Unit*, uint32, SpellEffectIndex, Creature*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyGO) (Unit*, uint32, SpellEffectIndex, GameObject*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyItem) (Unit*, uint32, SpellEffectIndex, Item*);
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bool (MANGOS_IMPORT* m_pOnAuraDummy) (Aura const*, bool);
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bool (MANGOS_IMPORT* m_pOnGossipHello) (Player*, Creature*);
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bool (MANGOS_IMPORT* m_pOnGOGossipHello) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGossipSelect) (Player*, Creature*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelect) (Player*, GameObject*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGossipSelectWithCode) (Player*, Creature*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelectWithCode) (Player*, GameObject*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnQuestAccept) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestAccept) (Player*, GameObject*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnItemQuestAccept) (Player*, Item*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnQuestRewarded) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestRewarded) (Player*, GameObject*, Quest const*);
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uint32 (MANGOS_IMPORT* m_pGetNPCDialogStatus) (Player*, Creature*);
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uint32 (MANGOS_IMPORT* m_pGetGODialogStatus) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGOUse) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnItemUse) (Player*, Item*, SpellCastTargets const&);
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bool (MANGOS_IMPORT* m_pOnAreaTrigger) (Player*, AreaTriggerEntry const*);
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bool (MANGOS_IMPORT* m_pOnProcessEvent) (uint32, Object*, Object*, bool);
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bool (MANGOS_IMPORT* m_pOnEffectDummyCreature) (Unit*, uint32, SpellEffectIndex, Creature*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyGO) (Unit*, uint32, SpellEffectIndex, GameObject*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyItem) (Unit*, uint32, SpellEffectIndex, Item*);
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bool (MANGOS_IMPORT* m_pOnAuraDummy) (Aura const*, bool);
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};
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#define sScriptMgr MaNGOS::Singleton<ScriptMgr>::Instance()
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10939"
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#define REVISION_NR "10940"
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#endif // __REVISION_NR_H__
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