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[9871] Implement movement impairing effects for spell 58875.
Original part suggested by Insider42.
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3790084fb1
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2 changed files with 4 additions and 1 deletions
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@ -2782,6 +2782,9 @@ void Spell::cast(bool skipCheck)
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// Heroism
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// Heroism
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else if (m_spellInfo->Id == 32182)
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else if (m_spellInfo->Id == 32182)
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AddPrecastSpell(57723); // Exhaustion
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AddPrecastSpell(57723); // Exhaustion
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// Spirit Walk
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else if (m_spellInfo->Id == 58875)
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AddPrecastSpell(58876);
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else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
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else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
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// only for main totem spell cast
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// only for main totem spell cast
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AddTriggeredSpell(30708); // Totem of Wrath
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AddTriggeredSpell(30708); // Totem of Wrath
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9870"
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#define REVISION_NR "9871"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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