[7685] Load emotes.dbc and make emotes/emotetexts accessable from script DLL. Also some enum updates.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-04-18 16:04:42 +04:00 committed by VladimirMangos
parent e94c6755d0
commit b3c4e38409
6 changed files with 78 additions and 10 deletions

View file

@ -747,6 +747,17 @@ struct DurabilityQualityEntry
float quality_mod; // 1
};
struct EmotesEntry
{
uint32 Id; // 0
//char* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
//uint32 SoundId; // 6, ref to soundEntries
};
struct EmotesTextEntry
{
uint32 Id;