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[8121] Cleanup and more safe code in Player::BuyItemFromVendor use.
* Move bag search by bag guid code to WorldSession::HandleBuyItemInSlotOpcode * Really reject unexisted bag cases.
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parent
c853c2e261
commit
b4302d61e5
4 changed files with 55 additions and 55 deletions
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@ -672,7 +672,31 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
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recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
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GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,bagslot);
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uint8 bag = NULL_BAG; // init for case invalid bagGUID
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// find bag slot by bag guid
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if (bagguid == _player->GetGUID())
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bag = INVENTORY_SLOT_BAG_0;
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else
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{
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for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
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{
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if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
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{
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if (bagguid == pBag->GetGUID())
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{
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bag = i;
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break;
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}
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}
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}
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}
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// bag not found, cheating?
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if (bag == NULL_BAG)
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return;
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GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bag,bagslot);
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}
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void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
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@ -17144,7 +17144,7 @@ void Player::InitDataForForm(bool reapplyMods)
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}
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// Return true is the bought item has a max count to force refresh of window by caller
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bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot)
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bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
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{
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// cheating attempt
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if (count < 1) count = 1;
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@ -17252,31 +17252,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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return false;
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}
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uint8 bag = 0; // init for case invalid bagGUID
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if (bagguid != NULL_BAG && slot != NULL_SLOT)
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{
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if( bagguid == GetGUID() )
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{
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bag = INVENTORY_SLOT_BAG_0;
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}
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else
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{
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for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
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{
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if( Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0,i) )
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{
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if( bagguid == pBag->GetGUID() )
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{
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bag = i;
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break;
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}
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}
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}
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}
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}
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if( IsInventoryPos( bag, slot ) || (bagguid == NULL_BAG && slot == NULL_SLOT) )
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if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
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{
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ItemPosCountVec dest;
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uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
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@ -1186,7 +1186,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
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}
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void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
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bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
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bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
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float GetReputationPriceDiscount( Creature const* pCreature ) const;
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Player* GetTrader() const { return pTrader; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8120"
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#define REVISION_NR "8121"
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#endif // __REVISION_NR_H__
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