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[8121] Cleanup and more safe code in Player::BuyItemFromVendor use.
* Move bag search by bag guid code to WorldSession::HandleBuyItemInSlotOpcode * Really reject unexisted bag cases.
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c853c2e261
commit
b4302d61e5
4 changed files with 55 additions and 55 deletions
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@ -672,7 +672,31 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
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recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
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GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,bagslot);
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uint8 bag = NULL_BAG; // init for case invalid bagGUID
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// find bag slot by bag guid
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if (bagguid == _player->GetGUID())
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bag = INVENTORY_SLOT_BAG_0;
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else
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{
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for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
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{
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if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
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{
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if (bagguid == pBag->GetGUID())
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{
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bag = i;
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break;
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}
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}
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}
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}
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// bag not found, cheating?
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if (bag == NULL_BAG)
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return;
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GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bag,bagslot);
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}
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void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
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@ -17144,16 +17144,16 @@ void Player::InitDataForForm(bool reapplyMods)
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}
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// Return true is the bought item has a max count to force refresh of window by caller
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bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot)
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bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
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{
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// cheating attempt
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if(count < 1) count = 1;
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if (count < 1) count = 1;
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if(!isAlive())
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if (!isAlive())
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return false;
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ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
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if( !pProto )
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if (!pProto)
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{
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SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
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return false;
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@ -17175,7 +17175,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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}
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size_t vendor_slot = vItems->FindItemSlot(item);
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if(vendor_slot >= vItems->GetItemCount())
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if (vendor_slot >= vItems->GetItemCount())
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{
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SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
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return false;
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@ -17184,39 +17184,39 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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VendorItem const* crItem = vItems->m_items[vendor_slot];
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// check current item amount if it limited
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if( crItem->maxcount != 0 )
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if (crItem->maxcount != 0)
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{
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if(pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
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if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
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{
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SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
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return false;
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}
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}
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if( uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
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if (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
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{
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SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
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return false;
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}
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if(crItem->ExtendedCost)
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if (crItem->ExtendedCost)
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{
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
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if(!iece)
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if (!iece)
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{
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sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
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return false;
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}
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// honor points price
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if(GetHonorPoints() < (iece->reqhonorpoints * count))
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if (GetHonorPoints() < (iece->reqhonorpoints * count))
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{
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SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
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return false;
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}
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// arena points price
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if(GetArenaPoints() < (iece->reqarenapoints * count))
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if (GetArenaPoints() < (iece->reqarenapoints * count))
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{
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SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
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return false;
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@ -17246,62 +17246,38 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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// reputation discount
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price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
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if( GetMoney() < price )
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if (GetMoney() < price)
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{
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SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
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return false;
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}
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uint8 bag = 0; // init for case invalid bagGUID
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if (bagguid != NULL_BAG && slot != NULL_SLOT)
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{
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if( bagguid == GetGUID() )
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{
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bag = INVENTORY_SLOT_BAG_0;
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}
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else
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{
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for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
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{
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if( Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0,i) )
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{
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if( bagguid == pBag->GetGUID() )
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{
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bag = i;
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break;
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}
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}
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}
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}
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}
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if( IsInventoryPos( bag, slot ) || (bagguid == NULL_BAG && slot == NULL_SLOT) )
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if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
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{
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ItemPosCountVec dest;
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uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
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if( msg != EQUIP_ERR_OK )
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if (msg != EQUIP_ERR_OK)
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{
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SendEquipError( msg, NULL, NULL );
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return false;
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}
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ModifyMoney( -(int32)price );
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if(crItem->ExtendedCost) // case for new honor system
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if (crItem->ExtendedCost) // case for new honor system
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{
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
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if(iece->reqhonorpoints)
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if (iece->reqhonorpoints)
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ModifyHonorPoints( - int32(iece->reqhonorpoints * count));
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if(iece->reqarenapoints)
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if (iece->reqarenapoints)
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ModifyArenaPoints( - int32(iece->reqarenapoints * count));
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for (uint8 i = 0; i < 5; ++i)
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{
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if(iece->reqitem[i])
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if (iece->reqitem[i])
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DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
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}
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}
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if(Item *it = StoreNewItem( dest, item, true ))
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if (Item *it = StoreNewItem( dest, item, true ))
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{
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uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
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@ -17315,9 +17291,9 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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SendNewItem(it, pProto->BuyCount*count, true, false, false);
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}
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}
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else if( IsEquipmentPos( bag, slot ) )
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else if (IsEquipmentPos(bag, slot))
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{
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if(pProto->BuyCount * count != 1)
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if (pProto->BuyCount * count != 1)
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{
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SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL );
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return false;
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@ -17325,19 +17301,19 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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uint16 dest;
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uint8 msg = CanEquipNewItem( slot, dest, item, false );
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if( msg != EQUIP_ERR_OK )
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if (msg != EQUIP_ERR_OK)
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{
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SendEquipError( msg, NULL, NULL );
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return false;
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}
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ModifyMoney( -(int32)price );
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if(crItem->ExtendedCost) // case for new honor system
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if (crItem->ExtendedCost) // case for new honor system
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{
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
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if(iece->reqhonorpoints)
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if (iece->reqhonorpoints)
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ModifyHonorPoints( - int32(iece->reqhonorpoints));
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if(iece->reqarenapoints)
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if (iece->reqarenapoints)
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ModifyArenaPoints( - int32(iece->reqarenapoints));
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for (uint8 i = 0; i < 5; ++i)
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{
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@ -17346,7 +17322,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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}
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}
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if(Item *it = EquipNewItem( dest, item, true ))
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if (Item *it = EquipNewItem( dest, item, true ))
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{
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uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
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@ -17368,7 +17344,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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return false;
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}
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return crItem->maxcount!=0;
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return crItem->maxcount != 0;
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}
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uint32 Player::GetMaxPersonalArenaRatingRequirement()
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@ -1186,7 +1186,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
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}
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void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
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bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
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bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
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float GetReputationPriceDiscount( Creature const* pCreature ) const;
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Player* GetTrader() const { return pTrader; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8120"
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#define REVISION_NR "8121"
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#endif // __REVISION_NR_H__
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