[10701] Correct check percent spell costs in AI::CanCast

Also use uint32 for spell cost fields/results

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
kid 10 2010-11-08 22:04:50 +03:00 committed by VladimirMangos
parent a72930acc9
commit b435aa350f
5 changed files with 41 additions and 39 deletions

View file

@ -19,6 +19,7 @@
#include "CreatureAI.h"
#include "Creature.h"
#include "DBCStores.h"
#include "Spell.h"
CreatureAI::~CreatureAI()
{
@ -46,7 +47,7 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry *pSpell,
return CAST_FAIL_STATE;
// Check for power (also done by Spell::CheckCast())
if (m_creature->GetPower((Powers)pSpell->powerType) < pSpell->manaCost)
if (m_creature->GetPower((Powers)pSpell->powerType) < Spell::CalculatePowerCost(pSpell, m_creature))
return CAST_FAIL_POWER;
}

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@ -1390,7 +1390,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
return false;
//Check for power
if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost)
if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell::CalculatePowerCost(Spell, m_creature))
return false;
SpellRangeEntry const *TempRange = NULL;

View file

@ -2633,7 +2633,7 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
}
// Fill cost data
m_powerCost = CalculatePowerCost();
m_powerCost = CalculatePowerCost(m_spellInfo, m_caster, this, m_CastItem);
SpellCastResult result = CheckCast(true);
if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
@ -5616,69 +5616,70 @@ SpellCastResult Spell::CheckRange(bool strict)
return SPELL_CAST_OK;
}
int32 Spell::CalculatePowerCost()
uint32 Spell::CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spell const* spell, Item* castItem)
{
// item cast not used power
if (m_CastItem)
if (castItem)
return 0;
// Spell drain all exist power on cast (Only paladin lay of Hands)
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
if (spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
{
// If power type - health drain all
if (m_spellInfo->powerType == POWER_HEALTH)
return m_caster->GetHealth();
if (spellInfo->powerType == POWER_HEALTH)
return caster->GetHealth();
// Else drain all power
if (m_spellInfo->powerType < MAX_POWERS)
return m_caster->GetPower(Powers(m_spellInfo->powerType));
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
if (spellInfo->powerType < MAX_POWERS)
return caster->GetPower(Powers(spellInfo->powerType));
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", spellInfo->powerType, spellInfo->Id);
return 0;
}
// Base powerCost
int32 powerCost = m_spellInfo->manaCost;
int32 powerCost = spellInfo->manaCost;
// PCT cost from total amount
if (m_spellInfo->ManaCostPercentage)
if (spellInfo->ManaCostPercentage)
{
switch (m_spellInfo->powerType)
switch (spellInfo->powerType)
{
// health as power used
case POWER_HEALTH:
powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
powerCost += spellInfo->ManaCostPercentage * caster->GetCreateHealth() / 100;
break;
case POWER_MANA:
powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
powerCost += spellInfo->ManaCostPercentage * caster->GetCreateMana() / 100;
break;
case POWER_RAGE:
case POWER_FOCUS:
case POWER_ENERGY:
case POWER_HAPPINESS:
powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
powerCost += spellInfo->ManaCostPercentage * caster->GetMaxPower(Powers(spellInfo->powerType)) / 100;
break;
case POWER_RUNE:
case POWER_RUNIC_POWER:
DEBUG_LOG("Spell::CalculateManaCost: Not implemented yet!");
break;
default:
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", spellInfo->powerType, spellInfo->Id);
return 0;
}
}
SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
SpellSchools school = GetFirstSchoolInMask(spell ? spell->m_spellSchoolMask : GetSpellSchoolMask(spellInfo));
// Flat mod from caster auras by spell school
powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
powerCost += caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
powerCost += m_caster->GetAttackTime(OFF_ATTACK) / 100;
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST)
powerCost += caster->GetAttackTime(OFF_ATTACK) / 100;
// Apply cost mod by spell
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
if (spell)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, powerCost, spell);
if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
powerCost = int32(powerCost/ (1.117f * m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
if (spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
powerCost = int32(powerCost/ (1.117f * spellInfo->spellLevel / caster->getLevel() -0.1327f));
// PCT mod from user auras by school
powerCost = int32(powerCost * (1.0f + m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
powerCost = int32(powerCost * (1.0f + caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
if (powerCost < 0)
powerCost = 0;
return powerCost;
@ -5702,7 +5703,7 @@ SpellCastResult Spell::CheckPower()
// health as power used - need check health amount
if (m_spellInfo->powerType == POWER_HEALTH)
{
if((int32)m_caster->GetHealth() <= m_powerCost)
if (m_caster->GetHealth() <= m_powerCost)
return SPELL_FAILED_CASTER_AURASTATE;
return SPELL_CAST_OK;
}
@ -5723,9 +5724,9 @@ SpellCastResult Spell::CheckPower()
// Check power amount
Powers powerType = Powers(m_spellInfo->powerType);
if((int32)m_caster->GetPower(powerType) < m_powerCost)
if (m_caster->GetPower(powerType) < m_powerCost)
return SPELL_FAILED_NO_POWER;
else
return SPELL_CAST_OK;
}

View file

@ -374,7 +374,7 @@ class Spell
SpellCastResult CheckCasterAuras() const;
int32 CalculateDamage(SpellEffectIndex i, Unit* target) { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_currentBasePoints[i]); }
int32 CalculatePowerCost();
static uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spell const* spell = NULL, Item* castItem = NULL);
bool HaveTargetsForEffect(SpellEffectIndex effect) const;
void Delayed();
@ -469,7 +469,7 @@ class Spell
// m_originalCasterGUID can store GO guid, and in this case this is visual caster
WorldObject* GetCastingObject() const;
int32 GetPowerCost() const { return m_powerCost; }
uint32 GetPowerCost() const { return m_powerCost; }
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
@ -506,7 +506,7 @@ class Spell
//Spell data
SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example)
WeaponAttackType m_attackType; // For weapon based attack
int32 m_powerCost; // Calculated spell cost initialized only in Spell::prepare
uint32 m_powerCost; // Calculated spell cost initialized only in Spell::prepare
int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare
bool m_canReflect; // can reflect this spell?
bool m_autoRepeat;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10700"
#define REVISION_NR "10701"
#endif // __REVISION_NR_H__