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[8745] Undo part of [8617] for restore risilience apply to DoT damage
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2 changed files with 6 additions and 1 deletions
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@ -6382,6 +6382,11 @@ void Aura::PeriodicTick()
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if (isCrit)
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cleanDamage.hitOutCome = MELEE_HIT_CRIT;
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// Reduce dot damage from resilience for players.
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// FIXME: need use SpellDamageBonus instead?
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8744"
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#define REVISION_NR "8745"
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#endif // __REVISION_NR_H__
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