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[11404] Revert [11403] Adjust dummy aura of spell 51329.
Place spell where it belongs instead, along with other spells doing the same. Spell will add/remove the correct flags this time. git blame: Hasty research, lack of coffee, broken brain Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 5 additions and 25 deletions
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@ -2589,12 +2589,13 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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case 35356: // Spawn Feign Death
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case 35357: // Spawn Feign Death
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case 42557: // Feign Death
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case 51329: // Feign Death
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{
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if (target->GetTypeId() == TYPEID_UNIT)
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{
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// Flags not set like it's done in SetFeignDeath() and apparently always applied at spawn of creature
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// All three does however have SPELL_EFFECT_SPAWN(46) as effect1
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// It is possible this effect will remove some flags, and then the three here can be handled "normally"
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// Flags not set like it's done in SetFeignDeath()
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// UNIT_DYNFLAG_DEAD does not appear with these spells.
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// All of the spells appear to be present at spawn and not used to feign in combat or similar.
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if (apply)
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{
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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@ -2612,27 +2613,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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}
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return;
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}
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case 51329: // Feign Death
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{
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// no bytes2 feign death flag nor any dynamic flag dead
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if (target->GetTypeId() == TYPEID_UNIT)
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{
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if (apply)
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{
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// The aura does not have any visual effect with only this flag set, but expected.
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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// Apparently, either of the ones with this aura appear "dead" in any way,
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// unit state stunned (from effect 1) are possibly sufficient.
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target->addUnitState(UNIT_STAT_DIED);
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}
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else
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{
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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target->clearUnitState(UNIT_STAT_DIED);
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}
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}
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return;
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}
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case 40133: //Summon Fire Elemental
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{
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Unit* caster = GetCaster();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11403"
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#define REVISION_NR "11404"
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#endif // __REVISION_NR_H__
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