diff --git a/src/game/WorldHandlers/AchievementMgr.cpp b/src/game/WorldHandlers/AchievementMgr.cpp index 81f98e4b3..9fc7bd05a 100644 --- a/src/game/WorldHandlers/AchievementMgr.cpp +++ b/src/game/WorldHandlers/AchievementMgr.cpp @@ -1711,6 +1711,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: break; // Not implemented yet :( + default: + break; } SetCriteriaProgress(achievementCriteria, achievement, change, progressType); diff --git a/src/game/WorldHandlers/CalendarHandler.cpp b/src/game/WorldHandlers/CalendarHandler.cpp index 8887b4896..54352844f 100644 --- a/src/game/WorldHandlers/CalendarHandler.cpp +++ b/src/game/WorldHandlers/CalendarHandler.cpp @@ -563,7 +563,7 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recv_data) invite->Status = CalendarInviteStatus(status); invite->LastUpdateTime = time(NULL); - CharacterDatabase.PExecute("UPDATE calendar_invites SET status=%u, lastUpdateTime=%u WHERE inviteId = "UI64FMTD, status, uint32(invite->LastUpdateTime), invite->InviteId); + CharacterDatabase.PExecute("UPDATE calendar_invites SET status=%u, lastUpdateTime=%u WHERE inviteId = " UI64FMTD, status, uint32(invite->LastUpdateTime), invite->InviteId); sCalendarMgr.SendCalendarEventStatus(invite); sCalendarMgr.SendCalendarClearPendingAction(_player); }