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[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
* This allow prevent move home/to caster at apply * Also replace AI and reset movegens at control time * Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
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9 changed files with 60 additions and 32 deletions
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@ -36,7 +36,7 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry *pSpell,
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if (!isTriggered)
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{
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// State does not allow
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if (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
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if (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
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return CAST_FAIL_STATE;
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if (pSpell->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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