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[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
* This allow prevent move home/to caster at apply * Also replace AI and reset movegens at control time * Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
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9 changed files with 60 additions and 32 deletions
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@ -1319,7 +1319,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
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return false;
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//Silenced so we can't cast
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if (!Triggered && (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT) ||
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if (!Triggered && (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL) ||
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m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)))
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return false;
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