[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.

* This allow prevent move home/to caster at apply
* Also replace AI and reset movegens at control time
* Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
This commit is contained in:
VladimirMangos 2010-06-14 08:26:21 +04:00
parent e427ce80cc
commit b4b45333d8
9 changed files with 60 additions and 32 deletions

View file

@ -13736,4 +13736,4 @@ bool Unit::CheckAndIncreaseCastCounter()
++m_castCounter;
return true;
}
}