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[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
* This allow prevent move home/to caster at apply * Also replace AI and reset movegens at control time * Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
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9 changed files with 60 additions and 32 deletions
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@ -13736,4 +13736,4 @@ bool Unit::CheckAndIncreaseCastCounter()
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++m_castCounter;
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return true;
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}
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}
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