[11460] Use ObjectGuids in last missing cases in AI classes.

This commit is contained in:
VladimirMangos 2011-05-10 11:03:54 +04:00
parent 44f2c26389
commit b4f2e3d1a0
13 changed files with 38 additions and 34 deletions

View file

@ -37,7 +37,7 @@ AggressorAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
AggressorAI::AggressorAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
AggressorAI::AggressorAI(Creature *c) : CreatureAI(c), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
{
}
@ -73,7 +73,7 @@ void AggressorAI::EnterEvadeMode()
if (!m_creature->isAlive())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
i_victimGuid = 0;
i_victimGuid.Clear();
m_creature->CombatStop(true);
m_creature->DeleteThreatList();
return;
@ -114,7 +114,7 @@ void AggressorAI::EnterEvadeMode()
}
m_creature->DeleteThreatList();
i_victimGuid = 0;
i_victimGuid.Clear();
m_creature->CombatStop(true);
m_creature->SetLootRecipient(NULL);
}
@ -126,7 +126,7 @@ AggressorAI::UpdateAI(const uint32 /*diff*/)
if(!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
i_victimGuid = m_creature->getVictim()->GetGUID();
i_victimGuid = m_creature->getVictim()->GetObjectGuid();
DoMeleeAttackIfReady();
}
@ -146,7 +146,7 @@ AggressorAI::AttackStart(Unit *u)
if(m_creature->Attack(u,true))
{
i_victimGuid = u->GetGUID();
i_victimGuid = u->GetObjectGuid();
m_creature->AddThreat(u);
m_creature->SetInCombatWith(u);