[11460] Use ObjectGuids in last missing cases in AI classes.

This commit is contained in:
VladimirMangos 2011-05-10 11:03:54 +04:00
parent 44f2c26389
commit b4f2e3d1a0
13 changed files with 38 additions and 34 deletions

View file

@ -48,7 +48,7 @@ ReactorAI::AttackStart(Unit *p)
if(m_creature->Attack(p,true))
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
i_victimGuid = p->GetGUID();
i_victimGuid = p->GetObjectGuid();
m_creature->AddThreat(p);
m_creature->SetInCombatWith(p);
@ -71,7 +71,7 @@ ReactorAI::UpdateAI(const uint32 /*time_diff*/)
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
i_victimGuid = m_creature->getVictim()->GetGUID();
i_victimGuid = m_creature->getVictim()->GetObjectGuid();
DoMeleeAttackIfReady();
}
@ -84,7 +84,7 @@ ReactorAI::EnterEvadeMode()
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
m_creature->GetMotionMaster()->MovementExpired();
m_creature->GetMotionMaster()->MoveIdle();
i_victimGuid = 0;
i_victimGuid.Clear();
m_creature->CombatStop(true);
m_creature->DeleteThreatList();
return;
@ -111,7 +111,7 @@ ReactorAI::EnterEvadeMode()
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
i_victimGuid = 0;
i_victimGuid.Clear();
m_creature->CombatStop(true);
m_creature->SetLootRecipient(NULL);