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[11460] Use ObjectGuids in last missing cases in AI classes.
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parent
44f2c26389
commit
b4f2e3d1a0
13 changed files with 38 additions and 34 deletions
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@ -48,7 +48,7 @@ ReactorAI::AttackStart(Unit *p)
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if(m_creature->Attack(p,true))
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
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i_victimGuid = p->GetGUID();
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i_victimGuid = p->GetObjectGuid();
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m_creature->AddThreat(p);
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m_creature->SetInCombatWith(p);
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@ -71,7 +71,7 @@ ReactorAI::UpdateAI(const uint32 /*time_diff*/)
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if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
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return;
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i_victimGuid = m_creature->getVictim()->GetGUID();
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i_victimGuid = m_creature->getVictim()->GetObjectGuid();
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DoMeleeAttackIfReady();
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}
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@ -84,7 +84,7 @@ ReactorAI::EnterEvadeMode()
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
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m_creature->GetMotionMaster()->MovementExpired();
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m_creature->GetMotionMaster()->MoveIdle();
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i_victimGuid = 0;
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i_victimGuid.Clear();
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m_creature->CombatStop(true);
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m_creature->DeleteThreatList();
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return;
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@ -111,7 +111,7 @@ ReactorAI::EnterEvadeMode()
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m_creature->RemoveAllAuras();
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m_creature->DeleteThreatList();
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i_victimGuid = 0;
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i_victimGuid.Clear();
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m_creature->CombatStop(true);
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m_creature->SetLootRecipient(NULL);
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