Fixed console spam.

This commit is contained in:
tomrus88 2010-03-28 15:00:11 +04:00
parent dcb0d4e484
commit b502d01a08

View file

@ -617,6 +617,10 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
{
sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
recv_data >> guid;
if (GetPlayer()->isAlive())
return;
@ -640,9 +644,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
return;
uint64 guid;
recv_data >> guid;
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
@ -654,14 +655,14 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
{
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
if(GetPlayer()->isAlive())
return;
uint64 guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
if(GetPlayer()->isAlive())
return;
if(status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject