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[9338] Simplify group loading code.
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parent
9c346fc0a9
commit
b50c3a9355
4 changed files with 27 additions and 59 deletions
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@ -124,71 +124,40 @@ bool Group::Create(const uint64 &guid, const char * name)
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return true;
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}
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bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool loadMembers)
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bool Group::LoadGroupFromDB(Field* fields)
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{
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if(isBGGroup())
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return false;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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// result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
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bool external = true;
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if(!result)
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{
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external = false;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
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if(!result)
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return false;
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}
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m_leaderGuid = leaderGuid;
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m_leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
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// group leader not exist
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if(!sObjectMgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
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{
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if(!external) delete result;
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return false;
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}
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m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
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m_groupType = fields[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
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if (m_groupType == GROUPTYPE_RAID)
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_initRaidSubGroupsCounter();
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uint32 diff = (*result)[14].GetUInt8();
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uint32 diff = fields[14].GetUInt8();
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if (diff >= MAX_DUNGEON_DIFFICULTY)
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diff = DUNGEON_DIFFICULTY_NORMAL;
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m_dungeonDifficulty = Difficulty(diff);
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uint32 r_diff = (*result)[15].GetUInt8();
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uint32 r_diff = fields[15].GetUInt8();
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if (r_diff >= MAX_RAID_DIFFICULTY)
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r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
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m_raidDifficulty = Difficulty(r_diff);
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m_mainTank = (*result)[0].GetUInt64();
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m_mainAssistant = (*result)[1].GetUInt64();
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m_lootMethod = (LootMethod)(*result)[2].GetUInt8();
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m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
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m_mainTank = fields[0].GetUInt64();
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m_mainAssistant = fields[1].GetUInt64();
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m_lootMethod = (LootMethod)fields[2].GetUInt8();
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m_looterGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_lootThreshold = (ItemQualities)fields[4].GetUInt16();
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for(int i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = (*result)[5+i].GetUInt64();
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if(!external)
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delete result;
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if(loadMembers)
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{
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result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
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if(!result)
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return false;
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do
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{
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LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool());
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} while( result->NextRow() );
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delete result;
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// group too small
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if(GetMembersCount() < 2)
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return false;
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}
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m_targetIcons[i] = fields[5+i].GetUInt64();
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m_Id = sObjectMgr.GenerateGroupId();
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return true;
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@ -163,7 +163,7 @@ class MANGOS_DLL_SPEC Group
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// group manipulation methods
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bool Create(const uint64 &guid, const char * name);
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bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
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bool LoadGroupFromDB(Field *fields);
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bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
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bool AddInvite(Player *player);
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uint32 RemoveInvite(Player *player);
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@ -3124,7 +3124,7 @@ void ObjectMgr::LoadGroups()
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
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if( !result )
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if (!result)
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{
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barGoLink bar( 1 );
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@ -3144,16 +3144,15 @@ void ObjectMgr::LoadGroups()
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bar.step();
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Field *fields = result->Fetch();
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++count;
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uint64 leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
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Group *group = new Group;
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if(!group->LoadGroupFromDB(leaderGuid, result, false))
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if (!group->LoadGroupFromDB(fields))
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{
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group->Disband();
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delete group;
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continue;
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}
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AddGroup(group);
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leader2groupMap[GUID_LOPART(leaderGuid)] = group->GetId();
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leader2groupMap[GUID_LOPART(group->GetLeaderGUID())] = group->GetId();
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}while( result->NextRow() );
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delete result;
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@ -3165,7 +3164,7 @@ void ObjectMgr::LoadGroups()
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count = 0;
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// 0 1 2 3
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result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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if(!result)
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if (!result)
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{
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barGoLink bar2( 1 );
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bar2.step();
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@ -3185,14 +3184,14 @@ void ObjectMgr::LoadGroups()
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bool assistent = fields[1].GetBool();
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uint8 subgroup = fields[2].GetUInt8();
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uint32 leaderGuidLow = fields[3].GetUInt32();
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if(!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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{
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// find group id in map by leader low guid
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std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
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if (l2g_itr != leader2groupMap.end())
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group = GetGroupById(l2g_itr->second);
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if(!group)
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if (!group)
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{
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sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", leaderGuidLow, memberGuidlow);
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
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@ -3200,7 +3199,7 @@ void ObjectMgr::LoadGroups()
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}
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}
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if(!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
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if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
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{
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sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", memberGuidlow, leaderGuidLow);
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
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@ -3233,7 +3232,7 @@ void ObjectMgr::LoadGroups()
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"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
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);
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if(!result)
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if (!result)
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{
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barGoLink bar2( 1 );
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bar2.step();
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@ -3253,14 +3252,14 @@ void ObjectMgr::LoadGroups()
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uint32 mapId = fields[1].GetUInt32();
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Difficulty diff = (Difficulty)fields[4].GetUInt8();
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if(!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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{
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// find group id in map by leader low guid
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std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
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if (l2g_itr != leader2groupMap.end())
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group = GetGroupById(l2g_itr->second);
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if(!group)
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if (!group)
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{
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sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
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continue;
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@ -3268,13 +3267,13 @@ void ObjectMgr::LoadGroups()
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}
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if(!mapEntry || !mapEntry->IsDungeon())
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if (!mapEntry || !mapEntry->IsDungeon())
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{
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sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId);
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continue;
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}
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if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
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if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
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{
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sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
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diff = REGULAR_DIFFICULTY; // default for both difficaly types
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9337"
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#define REVISION_NR "9338"
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#endif // __REVISION_NR_H__
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