[9814] Add filter files to VC100 projects

Its store file groupping info into projects.
This commit is contained in:
VladimirMangos 2010-04-30 21:09:24 +04:00
parent 11372470ba
commit b5347feeaa
13 changed files with 5807 additions and 2 deletions

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9813"
#define REVISION_NR "9814"
#endif // __REVISION_NR_H__

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@ -15,5 +15,4 @@
*__Win32_Release*
*__x64_Release*
*.user
*.filters
*.log

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GameSystem">
<UniqueIdentifier>{88ff74be-7df0-46ec-b63c-398134f75db2}</UniqueIdentifier>
</Filter>
<Filter Include="Platform">
<UniqueIdentifier>{4e0d3208-1366-4fb0-aa41-00721206ae8f}</UniqueIdentifier>
</Filter>
<Filter Include="Policies">
<UniqueIdentifier>{8bd727a3-b585-4a69-b50f-dfefdbe08f3e}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities">
<UniqueIdentifier>{d54e4ec6-0de1-4896-8511-e66cd0cda719}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities\LinkedReference">
<UniqueIdentifier>{9e95664c-0f92-4de1-af69-8ee6a1fc908f}</UniqueIdentifier>
</Filter>
<Filter Include="Dynamic">
<UniqueIdentifier>{d9be4e31-76b9-490c-baf9-072221ad89fa}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\framework\GameSystem\Grid.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridLoader.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridReference.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridRefManager.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\NGrid.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainer.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainerFunctions.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainerVisitor.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Platform\CompilerDefs.h">
<Filter>Platform</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Platform\Define.h">
<Filter>Platform</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\CreationPolicy.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\ObjectLifeTime.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\Singleton.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\SingletonImp.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\ThreadingModel.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\ByteConverter.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\Callback.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\EventProcessor.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedList.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\TypeList.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\UnorderedMap.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedReference\Reference.h">
<Filter>Utilities\LinkedReference</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedReference\RefManager.h">
<Filter>Utilities\LinkedReference</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Dynamic\FactoryHolder.h">
<Filter>Dynamic</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Dynamic\ObjectRegistry.h">
<Filter>Dynamic</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\framework\Policies\MemoryManagement.cpp">
<Filter>Policies</Filter>
</ClCompile>
<ClCompile Include="..\..\src\framework\Policies\ObjectLifeTime.cpp">
<Filter>Policies</Filter>
</ClCompile>
<ClCompile Include="..\..\src\framework\Utilities\EventProcessor.cpp">
<Filter>Utilities</Filter>
</ClCompile>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1fd8ff6c-4f21-4985-be06-a9082b53b059}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{46c5f23b-da25-4b0d-8e5e-c787c3462b5c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\AABox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Array.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Box.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\CollisionDetection.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\CoordinateFrame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Crypto.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\debug.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\format.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\g3dmath.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\GCamera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Line.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Matrix3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Plane.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Quat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Ray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\RegistryUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Sphere.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\stringutils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\System.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Table.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Triangle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector2int16.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector3int16.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector4.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\dep\include\g3dlite\G3D\g3dmath.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Quat.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector2.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector3.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector4.inl">
<Filter>Header Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\dep\src\g3dlite\AABox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Crypto.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\format.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Matrix3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Plane.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\System.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Triangle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Vector3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Vector4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="World/Handlers">
<UniqueIdentifier>{d75ae330-80de-4aaf-8274-ae85f49dbcd9}</UniqueIdentifier>
</Filter>
<Filter Include="Motion generators">
<UniqueIdentifier>{7ade1743-efdc-47a9-86a5-77ab3ad233a5}</UniqueIdentifier>
</Filter>
<Filter Include="Object">
<UniqueIdentifier>{1ea64f0d-ee7e-492e-8516-2f2c5be80a2a}</UniqueIdentifier>
</Filter>
<Filter Include="Server">
<UniqueIdentifier>{af0d7b92-aa88-4870-bf29-5f9856a954d5}</UniqueIdentifier>
</Filter>
<Filter Include="Chat Commands">
<UniqueIdentifier>{4087621b-fd53-4335-933f-ab29141b4c9e}</UniqueIdentifier>
</Filter>
<Filter Include="Tool">
<UniqueIdentifier>{efeae208-8789-4329-889a-b50baa18c19a}</UniqueIdentifier>
</Filter>
<Filter Include="References">
<UniqueIdentifier>{64bb42b8-e7ba-4247-b337-492f644daeeb}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\game\AccountMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\AchievementMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ArenaTeamHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGround.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundAA.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundAB.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundAV.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundBE.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundDS.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundEY.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundIC.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundNA.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundRB.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundRL.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundRV.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundSA.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\BattleGroundWS.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CalendarHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Channel.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ChannelHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ChannelMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CharacterHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Chat.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ChatHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CombatHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\DuelHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GameEventMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GMTicketHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GossipDef.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GridNotifiers.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GridStates.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Group.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GroupHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GuildHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\InstanceData.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\InstanceSaveMgr.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ItemHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\LFGHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\LootHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Mail.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Map.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MapInstanced.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MapManager.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MiscHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MovementHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\NPCHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ObjectGridLoader.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\PetHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\PetitionsHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\PoolManager.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\QueryHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\QuestDef.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\QuestHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ScriptCalls.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SkillDiscovery.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SkillExtraItems.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SkillHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Spell.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SpellAuras.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SpellEffects.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SpellHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\TaxiHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\TradeHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Transports.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\UpdateData.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\VoiceChatHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\WaypointManager.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Weather.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\World.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ConfusedMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\DestinationHolder.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\FleeingMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\HomeMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\IdleMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MotionMaster.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\MovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\PointMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\RandomMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\TargetedMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\WaypointMovementGenerator.cpp">
<Filter>Motion generators</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\AggressorAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ArenaTeam.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\AuctionHouseMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Bag.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Calendar.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Corpse.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Creature.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CreatureAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CreatureAIRegistry.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CreatureAISelector.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CreatureEventAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\CreatureEventAIMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\DynamicObject.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GameObject.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GMTicketMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\GuardAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Guild.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Item.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ItemEnchantmentMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\LootMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\NullCreatureAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Object.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ObjectAccessor.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ObjectGuid.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ObjectMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ObjectPosSelector.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Pet.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\PetAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Player.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ReactorAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\ReputationMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SocialMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\SpellMgr.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\StatSystem.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\TemporarySummon.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Totem.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\TotemAI.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Unit.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Vehicle.cpp">
<Filter>Object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\DBCStores.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\Opcodes.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\WorldSession.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\WorldSocket.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\WorldSocketMgr.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\debugcmds.cpp">
<Filter>Chat Commands</Filter>
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