mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Small fixes.
This commit is contained in:
parent
d739502fcc
commit
b5548f9f12
6 changed files with 60 additions and 55 deletions
|
|
@ -2,8 +2,8 @@ CREATE TABLE `character_equipmentsets` (
|
|||
`guid` int(11) NOT NULL default '0',
|
||||
`setguid` bigint(20) NOT NULL auto_increment,
|
||||
`setindex` tinyint(4) NOT NULL default '0',
|
||||
`name` varchar(30) NOT NULL,
|
||||
`iconname` varchar(30) NOT NULL,
|
||||
`name` varchar(100) NOT NULL,
|
||||
`iconname` varchar(100) NOT NULL,
|
||||
`item0` int(11) NOT NULL default '0',
|
||||
`item1` int(11) NOT NULL default '0',
|
||||
`item2` int(11) NOT NULL default '0',
|
||||
|
|
|
|||
|
|
@ -1512,7 +1512,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|||
return;
|
||||
|
||||
// titles
|
||||
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
|
||||
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
|
||||
{
|
||||
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
||||
GetPlayer()->SetTitle(titleEntry);
|
||||
|
|
|
|||
|
|
@ -696,7 +696,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
|
|||
|
||||
uint64 titles2 = titles;
|
||||
|
||||
for(int i=1; i < sCharTitlesStore.GetNumRows(); ++i)
|
||||
for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
|
||||
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
|
||||
titles2 &= ~(uint64(1) << tEntry->bit_index);
|
||||
|
||||
|
|
|
|||
|
|
@ -1422,7 +1422,7 @@ void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
|
|||
recv_data >> title;
|
||||
|
||||
// -1 at none
|
||||
if(title > 0 && title < 128)
|
||||
if(title > 0 && title < 192)
|
||||
{
|
||||
if(!GetPlayer()->HasTitle(title))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -593,6 +593,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
|
|||
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
|
||||
SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
|
||||
|
|
@ -14189,7 +14190,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
|
||||
{
|
||||
if(!HasTitle(curTitle))
|
||||
SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
|
||||
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
||||
}
|
||||
|
||||
// Not finish taxi flight path
|
||||
|
|
@ -19160,7 +19161,7 @@ void Player::EnterVehicle(Vehicle *vehicle)
|
|||
vehicle->setFaction(getFaction());
|
||||
|
||||
SetCharm(vehicle); // charm
|
||||
SetFarSightGUID(vehicle->GetGUID()); // set view
|
||||
SetFarSightGUID(vehicle->GetGUID()); // set view
|
||||
|
||||
SetClientControl(vehicle, 1); // redirect controls to vehicle
|
||||
|
||||
|
|
@ -19252,19 +19253,19 @@ bool Player::isTotalImmune()
|
|||
|
||||
bool Player::HasTitle(uint32 bitIndex)
|
||||
{
|
||||
if (bitIndex > 128)
|
||||
if (bitIndex > 192)
|
||||
return false;
|
||||
|
||||
uint32 fieldIndexOffset = bitIndex/32;
|
||||
uint32 flag = 1 << (bitIndex%32);
|
||||
return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
|
||||
uint32 fieldIndexOffset = bitIndex / 32;
|
||||
uint32 flag = 1 << (bitIndex % 32);
|
||||
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
||||
}
|
||||
|
||||
void Player::SetTitle(CharTitlesEntry const* title)
|
||||
{
|
||||
uint32 fieldIndexOffset = title->bit_index/32;
|
||||
uint32 flag = 1 << (title->bit_index%32);
|
||||
SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
|
||||
uint32 fieldIndexOffset = title->bit_index / 32;
|
||||
uint32 flag = 1 << (title->bit_index % 32);
|
||||
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
||||
}
|
||||
|
||||
void Player::ConvertRune(uint8 index, uint8 newType)
|
||||
|
|
@ -19893,60 +19894,64 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
|||
{
|
||||
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
||||
uint8 talentGroupCount = 1;
|
||||
*data << uint8(talentGroupCount); // talent group count (1 or 2)
|
||||
*data << uint8(talentGroupCount); // talent group count (0, 1 or 2)
|
||||
*data << uint8(0); // talent group index (0 or 1)
|
||||
|
||||
if(talentGroupCount)
|
||||
{
|
||||
uint8 talentIdCount = 0;
|
||||
size_t pos = data->wpos();
|
||||
*data << uint8(talentIdCount); // [PH], talentIdCount
|
||||
|
||||
// find class talent tabs (all players have 3 talent tabs)
|
||||
uint32 const* talentTabIds = GetTalentTabPages(getClass());
|
||||
|
||||
for(uint32 i = 0; i < 3; ++i)
|
||||
// loop through all specs (only 1 for now)
|
||||
for(uint32 groups = 0; groups < talentGroupCount; ++groups)
|
||||
{
|
||||
uint32 talentTabId = talentTabIds[i];
|
||||
uint8 talentIdCount = 0;
|
||||
size_t pos = data->wpos();
|
||||
*data << uint8(talentIdCount); // [PH], talentIdCount
|
||||
|
||||
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
||||
// find class talent tabs (all players have 3 talent tabs)
|
||||
uint32 const* talentTabIds = GetTalentTabPages(getClass());
|
||||
|
||||
for(uint32 i = 0; i < 3; ++i)
|
||||
{
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
||||
if(!talentInfo)
|
||||
continue;
|
||||
uint32 talentTabId = talentTabIds[i];
|
||||
|
||||
// skip another tab talents
|
||||
if(talentInfo->TalentTab != talentTabId)
|
||||
continue;
|
||||
|
||||
// find max talent rank
|
||||
int32 curtalent_maxrank = -1;
|
||||
for(int32 k = 4; k > -1; --k)
|
||||
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
||||
{
|
||||
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
||||
if(!talentInfo)
|
||||
continue;
|
||||
|
||||
// skip another tab talents
|
||||
if(talentInfo->TalentTab != talentTabId)
|
||||
continue;
|
||||
|
||||
// find max talent rank
|
||||
int32 curtalent_maxrank = -1;
|
||||
for(int32 k = 4; k > -1; --k)
|
||||
{
|
||||
curtalent_maxrank = k;
|
||||
break;
|
||||
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
||||
{
|
||||
curtalent_maxrank = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// not learned talent
|
||||
if(curtalent_maxrank < 0)
|
||||
continue;
|
||||
|
||||
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
||||
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
||||
|
||||
++talentIdCount;
|
||||
}
|
||||
|
||||
// not learned talent
|
||||
if(curtalent_maxrank < 0)
|
||||
continue;
|
||||
|
||||
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
||||
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
||||
|
||||
++talentIdCount;
|
||||
}
|
||||
|
||||
data->put<uint8>(pos, talentIdCount); // put real count
|
||||
|
||||
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
||||
|
||||
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
||||
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
|
||||
}
|
||||
|
||||
data->put<uint8>(pos, talentIdCount); // put real count
|
||||
|
||||
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
||||
|
||||
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
||||
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1390,7 +1390,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
|
||||
|
||||
uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
|
||||
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
|
||||
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
|
||||
void InitPrimaryProffesions();
|
||||
|
||||
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue