Small fixes.

This commit is contained in:
tomrus88 2009-05-08 18:08:39 +04:00
parent d739502fcc
commit b5548f9f12
6 changed files with 60 additions and 55 deletions

View file

@ -593,6 +593,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
@ -14189,7 +14190,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
{
if(!HasTitle(curTitle))
SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
}
// Not finish taxi flight path
@ -19160,7 +19161,7 @@ void Player::EnterVehicle(Vehicle *vehicle)
vehicle->setFaction(getFaction());
SetCharm(vehicle); // charm
SetFarSightGUID(vehicle->GetGUID()); // set view
SetFarSightGUID(vehicle->GetGUID()); // set view
SetClientControl(vehicle, 1); // redirect controls to vehicle
@ -19252,19 +19253,19 @@ bool Player::isTotalImmune()
bool Player::HasTitle(uint32 bitIndex)
{
if (bitIndex > 128)
if (bitIndex > 192)
return false;
uint32 fieldIndexOffset = bitIndex/32;
uint32 flag = 1 << (bitIndex%32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = bitIndex / 32;
uint32 flag = 1 << (bitIndex % 32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::SetTitle(CharTitlesEntry const* title)
{
uint32 fieldIndexOffset = title->bit_index/32;
uint32 flag = 1 << (title->bit_index%32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = title->bit_index / 32;
uint32 flag = 1 << (title->bit_index % 32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::ConvertRune(uint8 index, uint8 newType)
@ -19893,60 +19894,64 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
uint8 talentGroupCount = 1;
*data << uint8(talentGroupCount); // talent group count (1 or 2)
*data << uint8(talentGroupCount); // talent group count (0, 1 or 2)
*data << uint8(0); // talent group index (0 or 1)
if(talentGroupCount)
{
uint8 talentIdCount = 0;
size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(getClass());
for(uint32 i = 0; i < 3; ++i)
// loop through all specs (only 1 for now)
for(uint32 groups = 0; groups < talentGroupCount; ++groups)
{
uint32 talentTabId = talentTabIds[i];
uint8 talentIdCount = 0;
size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(getClass());
for(uint32 i = 0; i < 3; ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
continue;
uint32 talentTabId = talentTabIds[i];
// skip another tab talents
if(talentInfo->TalentTab != talentTabId)
continue;
// find max talent rank
int32 curtalent_maxrank = -1;
for(int32 k = 4; k > -1; --k)
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
continue;
// skip another tab talents
if(talentInfo->TalentTab != talentTabId)
continue;
// find max talent rank
int32 curtalent_maxrank = -1;
for(int32 k = 4; k > -1; --k)
{
curtalent_maxrank = k;
break;
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
{
curtalent_maxrank = k;
break;
}
}
// not learned talent
if(curtalent_maxrank < 0)
continue;
*data << uint32(talentInfo->TalentID); // Talent.dbc
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
++talentIdCount;
}
// not learned talent
if(curtalent_maxrank < 0)
continue;
*data << uint32(talentInfo->TalentID); // Talent.dbc
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
++talentIdCount;
}
data->put<uint8>(pos, talentIdCount); // put real count
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
}
data->put<uint8>(pos, talentIdCount); // put real count
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
}
}