Small fixes.

This commit is contained in:
tomrus88 2009-05-08 18:08:39 +04:00
parent d739502fcc
commit b5548f9f12
6 changed files with 60 additions and 55 deletions

View file

@ -2,8 +2,8 @@ CREATE TABLE `character_equipmentsets` (
`guid` int(11) NOT NULL default '0',
`setguid` bigint(20) NOT NULL auto_increment,
`setindex` tinyint(4) NOT NULL default '0',
`name` varchar(30) NOT NULL,
`iconname` varchar(30) NOT NULL,
`name` varchar(100) NOT NULL,
`iconname` varchar(100) NOT NULL,
`item0` int(11) NOT NULL default '0',
`item1` int(11) NOT NULL default '0',
`item2` int(11) NOT NULL default '0',

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@ -1512,7 +1512,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
// titles
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
{
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);

View file

@ -696,7 +696,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
uint64 titles2 = titles;
for(int i=1; i < sCharTitlesStore.GetNumRows(); ++i)
for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);

View file

@ -1422,7 +1422,7 @@ void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
recv_data >> title;
// -1 at none
if(title > 0 && title < 128)
if(title > 0 && title < 192)
{
if(!GetPlayer()->HasTitle(title))
return;

View file

@ -593,6 +593,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
@ -14189,7 +14190,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
{
if(!HasTitle(curTitle))
SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
}
// Not finish taxi flight path
@ -19252,19 +19253,19 @@ bool Player::isTotalImmune()
bool Player::HasTitle(uint32 bitIndex)
{
if (bitIndex > 128)
if (bitIndex > 192)
return false;
uint32 fieldIndexOffset = bitIndex/32;
uint32 flag = 1 << (bitIndex%32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = bitIndex / 32;
uint32 flag = 1 << (bitIndex % 32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::SetTitle(CharTitlesEntry const* title)
{
uint32 fieldIndexOffset = title->bit_index/32;
uint32 flag = 1 << (title->bit_index%32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = title->bit_index / 32;
uint32 flag = 1 << (title->bit_index % 32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::ConvertRune(uint8 index, uint8 newType)
@ -19893,10 +19894,13 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
uint8 talentGroupCount = 1;
*data << uint8(talentGroupCount); // talent group count (1 or 2)
*data << uint8(talentGroupCount); // talent group count (0, 1 or 2)
*data << uint8(0); // talent group index (0 or 1)
if(talentGroupCount)
{
// loop through all specs (only 1 for now)
for(uint32 groups = 0; groups < talentGroupCount; ++groups)
{
uint8 talentIdCount = 0;
size_t pos = data->wpos();
@ -19948,6 +19952,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
}
}
}
void Player::BuildPetTalentsInfoData(WorldPacket *data)

View file

@ -1390,7 +1390,7 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
void InitPrimaryProffesions();
PlayerSpellMap const& GetSpellMap() const { return m_spells; }