From b59052ab42aec18da465865d6fcef40ea80c61dc Mon Sep 17 00:00:00 2001 From: darkstalker Date: Sun, 13 Dec 2009 22:29:25 +0300 Subject: [PATCH] [8986] Implement resilience on periodic crits Signed-off-by: VladimirMangos --- src/game/SpellAuras.cpp | 4 ++++ src/shared/revision_nr.h | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 974c9a773..186d53825 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -6639,7 +6639,11 @@ void Aura::PeriodicTick() // send critical in hit info for threat calculation if (isCrit) + { cleanDamage.hitOutCome = MELEE_HIT_CRIT; + // Resilience - reduce crit damage + pdamage -= m_target->GetSpellCritDamageReduction(pdamage); + } // only from players // FIXME: need use SpellDamageBonus instead? diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index fbf8a240e..9d4bfcc3a 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8985" + #define REVISION_NR "8986" #endif // __REVISION_NR_H__