Phase system development continue.

* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
  and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.

TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
This commit is contained in:
VladimirMangos 2009-01-29 02:47:28 +03:00
parent 0c43a425e8
commit b5da610388
16 changed files with 223 additions and 121 deletions

View file

@ -1243,7 +1243,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(obj,go_check);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);