mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects. * Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area and multi/random target spells/aggro assistance in phased areas or target selection. * In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility. TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
This commit is contained in:
parent
0c43a425e8
commit
b5da610388
16 changed files with 223 additions and 121 deletions
|
|
@ -1243,7 +1243,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
|
|||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(obj,go_check);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue