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Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects. * Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area and multi/random target spells/aggro assistance in phased areas or target selection. * In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility. TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
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@ -1701,7 +1701,7 @@ void Creature::CallAssistance()
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cell.SetNoCreate();
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MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
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MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check);
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MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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