Phase system development continue.

* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
  and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.

TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
This commit is contained in:
VladimirMangos 2009-01-29 02:47:28 +03:00
parent 0c43a425e8
commit b5da610388
16 changed files with 223 additions and 121 deletions

View file

@ -153,7 +153,7 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
return;
if( i_check->GetTypeId()==TYPEID_PLAYER )
if (i_check->GetTypeId()==TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
@ -207,7 +207,10 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(i_check(itr->getSource()))
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -224,6 +227,9 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -241,6 +247,9 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -258,6 +267,9 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -275,6 +287,9 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -287,40 +302,45 @@ template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Gameobject searchers
@ -334,6 +354,9 @@ void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -347,6 +370,9 @@ void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@ -356,8 +382,9 @@ template<class Check>
void MaNGOS::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Unit searchers
@ -371,6 +398,9 @@ void MaNGOS::UnitSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -388,6 +418,9 @@ void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -401,6 +434,9 @@ void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@ -411,6 +447,9 @@ void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@ -420,16 +459,18 @@ template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Creature searchers
@ -443,6 +484,9 @@ void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@ -456,6 +500,9 @@ void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@ -465,8 +512,9 @@ template<class Check>
void MaNGOS::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
if(itr->getSource()->InSamePhase(i_phaseMask))
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
@ -478,6 +526,9 @@ void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();