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Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects. * Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area and multi/random target spells/aggro assistance in phased areas or target selection. * In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility. TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
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16 changed files with 223 additions and 121 deletions
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@ -507,7 +507,7 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
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if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
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return;
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MaNGOS::ObjectMessageDeliverer post_man(msg);
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MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
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TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *this);
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