From b5e50d5c2b384e31a3f9ce027ffda1abd2915ac8 Mon Sep 17 00:00:00 2001 From: Lightguard Date: Sat, 24 Sep 2011 18:10:08 +0200 Subject: [PATCH] [11803] Make SPELL_EFFECT_QUEST_COMPLETE always positive This fixes spell 25201 --- src/game/SpellMgr.cpp | 1 + src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index a72d8c805..2bf7d327f 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -683,6 +683,7 @@ bool IsPositiveEffect(SpellEntry const *spellproto, SpellEffectIndex effIndex) case SPELL_EFFECT_SKILL_STEP: case SPELL_EFFECT_HEAL_PCT: case SPELL_EFFECT_ENERGIZE_PCT: + case SPELL_EFFECT_QUEST_COMPLETE: return true; // non-positive aura use diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index f8cb6f1ad..615f2a908 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11802" + #define REVISION_NR "11803" #endif // __REVISION_NR_H__